Mesmer Speculation

Gill Halendt

Gill Halendt

Desert Nomad

Join Date: Mar 2008

Quote:
Originally Posted by upier View Post
With grind, your game experience consists out of re-doing everything you already did.
Without being rewarded for grind, you could STILL do that. Which means that if there was less grind, you could do the exact same thing you are doing now, but we wouldn't have to suffer the negative consequences we have to suffer now.
Probably not.

Without grind, and the "rewards" it brought, I don't think I would have kept playing the same content over and over. Getting the GWAMM was my goal, and I was perseverant enough to reach it even tough I couldn't spend much time playing the game, while some of your friends weren't. So? Does this mean the goal should be quicker to get? Sure, go for it, I'm all for it, but do you think your friends would be still playing now if they managed to accomplish all of their titles anyway? With no new content to play? With no new reward on sight?

Now my grinding is over, and I'm totally devoted to my friends. For as much as I enjoy helping them tough, it's admitedly not the most exciting experience in the game for me so far, and I don't believe I'll be playing this forever.

I don't believe any of my friends or temmates would blame me for quitting a game I'm tired of playing.

drkn

drkn

Forge Runner

Join Date: Jan 2009

Wroc??aw, Poland

Midnight Mayhem

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Quote:
However in Prophecies, the mesmer gets not only Rogue but also Elite Rogue armors.
so a ranger is not an archer/marksman/whatever, but a druid?
making such assumptions based on armor's name is a bit too much.

Quote:
Now lets also not forget that the D&D Bard class not only used melee and spells and mind affecting chants/songs, etc, it was also a pickpocket=thief.
[snip]
i don't find pickpocket equal to mind stealing.
i don't know if you're familiar with magic: the gathering, but would you call this a rogue? think not.
a bard uses songs to confuse the enemy or vitalise friends. i haven't seen any party buffs in mesmer skills, tbh, and that's what's usually bard is based on. on the other hand, i've never seen a bard disrupting enemy's energy, but that might just be me.
i won't even mention the differences in weapon used - since you've brought d&d up, it's a major and significant factor. i've never really seen a bard/rogue/thief to use a magical staff very well. rogues and bards are more lasombra-like thiefs than mesmer-like thiefs, although it's not the best connection either.

just the fact that mesmers are designed as actors doesn't make them bards - not everyone who uses illusion as one of his main weapons is alike.
rangers summon spirits and cause vast environmental changes, so are they shamans? paragons have wings in animations, so are they angels? dervishes have avatars, so are they doppelgangers?
think not. you're taking just a little part of what you see and connect it with something that has little to no connection at all.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

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Quote:
Originally Posted by Turbo Ginsu View Post
We can agree that Prophecies was the first installment of GW, yet the word "Rogue" wasn't invented for GW. If it were like that, then surely the word would, at least in a gaming sense be more likely to have been created for D&D, if it was that line of thought you attacked it from. However in Prophecies, the mesmer gets not only Rogue but also Elite Rogue armors. Now lets also not forget that the D&D Bard class not only used melee and spells and mind affecting chants/songs, etc, it was also a pickpocket=thief.

It doesn't take much thinking then to get to the idea that regardless of which side of the coin you're looking at, mind altering/skill stealing spells, or the Rogue armors available since the first installment, or the fact they're actors, not unlike Bards, that the Mesmer then is indeed a thief class.

Sorry if that makes you feel dirty for using one or whatever, but if it walks like a duck..
I have played many games where a Monk was a martial arts class more like a Warrior or Assassin, and not a healer. Even the Roughspun/Ascalon armor looks like a martial arts style clothing, just without a colored belt. And their dance seems to be practicing martial arts. In every game I have played where Thief was an option, I played it. I love the idea of being sneaky and stealthy. When I saw Guild Wars had the Mesmer class, I made an assumption like you did that it was a Thief based class. It took me about 2 days to realize I was wrong. I do agree they took some skill names and armor names from the idea of a thief class, but Assassin has far more Thief style skills and armor than the Mesmer does.

Do I need to continue with Paragon and Bard?

Gill Halendt

Gill Halendt

Desert Nomad

Join Date: Mar 2008

Quote:
Originally Posted by upier View Post
Now, I agree that not only you but other people played this game more than you would had there been less grind. Not everyone is like me and enjoys making a new character and running around Shing Jea because of how insanely pretty that place is.
I've made over than 25 characters so far, pretty much for the same reason, go figure.

Quote:
Originally Posted by upier View Post
Grind comes into play with mostly hardcore players. The amount of grind in this game means that casual players are excluded from the start. Someone who only manages a few hours per week will never grind GWAMM. Grind for casuals has no positive effects.
When it comes to the more hardcore players - grind has two two effects - the one shown by your behaviour, where you are encouraged by grind and the one show by me - where the grind is making me not want to play.
So by modifying the amount of grind, for instance by reducing it, you'd get more people like me to play and less people like you. By increasing it - you'd have more players like you playing more and less players like me playing.
This is plain oversimplification. You assume that I (and "people like me") wouldn't have enjoyed less grinding, or faster achievements.

The problem is that "faster achievements" rarely translates in people interested in the game after they've reached their goals: achievements are the finishing line for a lot of players, else they wouldn't give up playing before they can get them. So by reducing grind, the result will be that we'd get less "people like me" playing, and also more "people like you" with no reason to play anymore...

Quote:
Originally Posted by upier View Post
What would also happen though is that by reducing the grind, casuals wouldn't be excluded from the start. Which means you could get more casuals to play the game for a longer amount of time. The bonus of course is that casuals massively outnumber the hardcore.
So by reducing the grind, you'd probably end up with a more healthy population or at least a population that isn't as insanely obsessed with efficiency as we are.
You'll just end up with more people grinding (even casuals, now induced by the easier goals), being tired of the game earlier and quitting, which is exactly what ANet is trying to avoid.

Do you really think that, say, an Allegiance title maxed at, what? 5 million Factions would be more casual-friendly? And that means HALVING the Factions needed to max it.

Unless they actually REDUCE grinding so much that every title in the game is accessible for casual players as well... Then watch the residual lifespan of the game plummet...

I'd rather have more and more creative/interesting ways of obtaining accomplishments and titles, not simply easier/faster ones.

About the "healthy behaviour"... Well, the high ammount of grinding has caused me taking a well relaxed approach. I'd be probably more "obsessed with efficiency" if I had the chance to reach my goals faster, so that I could move on to the next.

JDRyder

JDRyder

Jungle Guide

Join Date: Apr 2007

Great temple of Balthazar

Mo/Me

Quote:
Originally Posted by Bryant Again View Post
His complaints of the game being so easy is largely due to the imba. A lot of people don't get much satisfaction by having to shoot themselves in the foot for "challenge". It's true that in time you will always master a game, but that shouldn't be reached so easily. Playing through Dragon Age with the pause button turned off is harder than this, and DA is *horrendously* balanced.
Not using SY, asking for a nerf to SY, whats the difference?

Death Syndrome

Frost Gate Guardian

Join Date: Jun 2006

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I just hope this is pve only changes, god knows we do not need these people messing with pvp anymore than they already have.

JDRyder

JDRyder

Jungle Guide

Join Date: Apr 2007

Great temple of Balthazar

Mo/Me

Quote:
Originally Posted by Death Syndrome View Post
I just hope this is pve only changes, god knows we do not need these people messing with pvp anymore than they already have.
Though I haven't GvGed for awhile, my old GvG friends say todays meta is the best in the history of GW. That being said I have tried it yet

Death Syndrome

Frost Gate Guardian

Join Date: Jun 2006

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Quote:
Originally Posted by JDRyder View Post
Though I haven't GvGed for awhile, my old GvG friends say todays meta is the best in the history of GW. That being said I have tried it yet

5 smiters is always fun.

Seriously they always fully change (not nerf) my favorite skills when I start using them (old wod, with many others).

And I have a good feeling my favorite one may get changed this update, even though it hasn't been changed since the release of the skill itself. Rarely even seen in gvg.

Infanta

Academy Page

Join Date: Apr 2010

all mesmers need is to make many of their hexes AoE in PvE, or to greatly reduce the cool down on most of them. Perhaps also a bit of number tweaking to make them more powerful in pve.

I HATE how they handled mesmers before, with ridiculous pve-only skills. I want mesmers to not be stupidly powerful, but strong enough to make interesting builds with.

JDRyder

JDRyder

Jungle Guide

Join Date: Apr 2007

Great temple of Balthazar

Mo/Me

Quote:
Originally Posted by Infanta View Post
all mesmers need is to make many of their hexes AoE in PvE, or to greatly reduce the cool down on most of them. Perhaps also a bit of number tweaking to make them more powerful in pve.

I HATE how they handled mesmers before, with ridiculous pve-only skills. I want mesmers to not be stupidly powerful, but strong enough to make interesting builds with.
The problem with that is you'd just see N/Mes rather than Me/X.

agrios

agrios

Krytan Explorer

Join Date: May 2006

South America

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Quote:
Originally Posted by Infanta View Post
all mesmers need is to make many of their hexes AoE in PvE, or to greatly reduce the cool down on most of them. Perhaps also a bit of number tweaking to make them more powerful in pve.

I HATE how they handled mesmers before, with ridiculous pve-only skills. I want mesmers to not be stupidly powerful, but strong enough to make interesting builds with.
I tried to say that before:

"I believe that, since in PVE thats a lot more targets with a lot more health, the mesmers in PVE could be adressed in two ways.

1 - Buffing some skills to affect one target at massive spiking damage. Ex.: Energy Burn
2 - Buffing other skills to affect more than one target. Ex.: Empathy.

Plus...I believe mesmers should have more flexible ways to recover mana. Since they cast at a higher rate, they tend to burn mana quickly. Example: at each 4 or 5 points of Fast Casting they could gain 1 point of mana each time they interrupt a target."

..but dont know how the thread became about grind and not about mesmers..

Cuilan

Cuilan

Forge Runner

Join Date: Mar 2008

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If you browsed the previous pages you'd read that turning them into just damage dealers won't help them if they're not he best at it, just damage doesn't fix the more unique parts of a mesmer, etc. Mesmers should have an option do do decent damage, though...

Interrupts to gain energy would be awful and makes me wonder if you use a mesmer in PvE, Agrios.

Maybe try replying to those posts and ignore the Upier party above.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by JDRyder View Post
Not using SY, asking for a nerf to SY, whats the difference?
Nerfing SY: You help balance the game
Not nerfing SY: You don't help balance the game

Infanta

Academy Page

Join Date: Apr 2010

Quote:
Originally Posted by Cuilan View Post
If you browsed the previous pages you'd read that turning them into just damage dealers won't help them if they're not he best at it, just damage doesn't fix the more unique parts of a mesmer, etc. Mesmers should have an option do do decent damage, though...

Interrupts to gain energy would be awful and makes me wonder if you use a mesmer in PvE, Agrios.

Maybe try replying to those posts and ignore the Upier party above.
AoE hexes like [Guilt] or [Shame] with a bit longer duration would be very much like having an offensive prot monk - you prevent damage by not letting monsters cast as often. Then a shorter cast [Diversion] for annoying or very dangerous mobs to cut down their spam able skills. Let the mesmer do what he does, just adjust it to make sense for pve, and you can see the Mesmer has a decent role in PvE HM. At least it sounds good on paper...

JDRyder

JDRyder

Jungle Guide

Join Date: Apr 2007

Great temple of Balthazar

Mo/Me

Quote:
Originally Posted by Bryant Again View Post
Nerfing SY: You help balance the game
Not nerfing SY: You don't help balance the game
/rolleyes

If you're not using SY, the game is balanced to you.

Do I think it needs a nerf? Sure, but till than if you feel its really that OP and messes up the game, just dont use it.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by JDRyder View Post
/rolleyes

If you're not using SY, the game is balanced to you.
Incorrect, try again.
Ignoring problems doesn't solve them. SY should be an option for defense in PvE, not the solution.

JDRyder

JDRyder

Jungle Guide

Join Date: Apr 2007

Great temple of Balthazar

Mo/Me

Quote:
Originally Posted by Bryant Again View Post
Incorrect, try again.
Ignoring problems doesn't solve them. SY should be an option for defense in PvE, not the solution.
Now you're just nit picking and don't have a point at all

Quote:
Originally Posted by JDRyder View Post
Do I think it needs a nerf? Sure, but till than if you feel its really that OP and messes up the game, just dont use it.

Death Syndrome

Frost Gate Guardian

Join Date: Jun 2006

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Is SY a PvE only skill? I just looked at my mes skills and did not see anything that has S and Y in it.

Lishy

Lishy

Forge Runner

Join Date: Jan 2008

Mesmers will be the next overpowered profession, hands down

Death Syndrome

Frost Gate Guardian

Join Date: Jun 2006

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Quote:
Originally Posted by Lishy View Post
Mesmers will be the next overpowered profession, hands down
Mesmers are good how they are in pvp, if they need to remake anything in PVP it is that horrible illusion attribute.

That attribute is just bad.

It seriously does not even fit the mesmer class.

Raynb

Academy Page

Join Date: Jan 2007

Quote:
Originally Posted by Death Syndrome View Post
Mesmers are good how they are in pvp, if they need to remake anything in PVP it is that horrible illusion attribute.

That attribute is just bad.

It seriously does not even fit the mesmer class.
ahnnn, you know that this whole topic is about Mesmer balance at PVE right?

Death Syndrome

Frost Gate Guardian

Join Date: Jun 2006

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Quote:
Originally Posted by Raynb View Post
ahnnn, you know that this whole topic is about Mesmer balance at PVE right?
The odds of the actual update being PvE only though in my mind is very low.

The last skill update for PvP was in... February?

This still does not change the fact that Illusion is horrible.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by JDRyder View Post
Now you're just nit picking and don't have a point at all
Pay attention, then.
My first response to you was in wondering whether or not you believed SY to need a nerf at all. You agree that it does.
My second response to you was that people don't like having to resort to shooting themselves in the foot for challenge.
So instead they play something else, and that's what's happened to a lot of players, and hence the problem: general dismay of the game, in regards to all kinds of balance, is unacceptable and causes a stale and stagnant game. Not everyone will feel the same of course, but it's hard to deny that PvE's in a rough at the moment.

I'm only saying that taking the stance of "don't like it don't use it" is incredibly shallow and overall subjective. In a nutshell it's simply saying "pretend it's good", and if I could do that I'd never be bored of any game, no matter how bad it actually is.

Obviously most people can't really do this, hence why I consider the stance moot.

Death Syndrome

Frost Gate Guardian

Join Date: Jun 2006

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Again, Which skill is SY?

And to make my statement about illusion and add some backup to it.

More fitting to a mesmer would be some kind of interrupt in illusion that causes a buff that cannot be seen by the enemies, yet being an illusion so for example...

If you land this interrupt you have +x armor for x seconds, this could be done in many ways not just an armor buff. Your next spell casts instantly (this would be op tho with diversion). Next spell costs less energy. Etc.

Illusion is just an attribute of a bunch of crap hexes, even the elites for the most part are bad. I could acctually imagine illusion being just as bad for pve as it is PvP.

I actually wouldn't even miss it if it got completely removed, and anyone who knows me know I really only play mesmer 95% of the time.

Klone

Ascalonian Squire

Join Date: May 2005

Me/

SY is "Save Yourselves!". It's the warrior Luxon/Kurzick PvE skill.

There are like 10 different arguments going on in this thread that aren't even related to mesmer.

zelgadissan

zelgadissan

Forge Runner

Join Date: Feb 2008

The Warrior Priests [WP]

Me/Rt

For those who think this is an update for only/mostly PvE, you're wrong:
Quote:
Originally Posted by Rahja the Thief View Post
Don't worry, we are trying to work the game away from having a niche selections of elites that are the only worthwhile ones. These buffs encompass a huge number of skills, and they aren't dart board in approach. Also, keep in mind that when we do skill balances, we try to avoid PvE and PvP splits, as that's more overhead on the game, and is confusing to have so many splits.

QueenofDeath

Krytan Explorer

Join Date: Jul 2009

Quote:
Originally Posted by Lishy View Post
Mesmers will be the next overpowered profession, hands down
Mesmers will be deleted in GW2 along with assassins, paragons and dervishers. )

Death Syndrome

Frost Gate Guardian

Join Date: Jun 2006

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Quote:
Originally Posted by QueenofDeath View Post
Mesmers will be deleted in GW2 along with assassins, paragons and dervishers. )
Watch the youtube trailers and look at what the asurans say, and how they are talked about.

Possibly proof there is a mesmer class?

Quote:
Originally Posted by zelgadissan View Post
For those who think this is a update for only/mostly PvE, you're wrong:

This post is scary, very, very, very, very, very,very,very scary. Please tell me the quote was not about this upcoming update (elite wise). If PD gets changed I probably won't even buy gw 2 to even remotely consider the skill needs changing nerf or buff wise, is just a bad idea.

JDRyder

JDRyder

Jungle Guide

Join Date: Apr 2007

Great temple of Balthazar

Mo/Me

Quote:
Originally Posted by Bryant Again View Post
Pay attention, then.
My first response to you was in wondering whether or not you believed SY to need a nerf at all. You agree that it does.
My second response to you was that people don't like having to resort to shooting themselves in the foot for challenge.
So instead they play something else, and that's what's happened to a lot of players, and hence the problem: general dismay of the game, in regards to all kinds of balance, is unacceptable and causes a stale and stagnant game. Not everyone will feel the same of course, but it's hard to deny that PvE's in a rough at the moment.

I'm only saying that taking the stance of "don't like it don't use it" is incredibly shallow and overall subjective. In a nutshell it's simply saying "pretend it's good", and if I could do that I'd never be bored of any game, no matter how bad it actually is.

Obviously most people can't really do this, hence why I consider the stance moot.
How is making the game funner to yourself shooting yourself in the foot?

zelgadissan

zelgadissan

Forge Runner

Join Date: Feb 2008

The Warrior Priests [WP]

Me/Rt

Quote:
Originally Posted by Death Syndrome View Post
Please tell me the quote was not about this upcoming update (elite wise). If PD gets changed I probably won't even buy gw 2 to even remotely consider the skill needs changing nerf or buff wise, is just a bad idea.
To be fair, the initial OP post quotes Regina as saying the update will be for mesmers in PvE - but since I haven't heard anything from Regina since, except for "we'll give you a preview at some point", I was going with the most recent information from a member of the Test Krewe.

Oh, and this link is where I got Rahja's quote from if you want to see what the actual discussion was about, or just click the little arrow in a quote box to go see it.

As for your PD question, I can't imagine it'll get changed since it's HA meta, unless they completely shake it up and change crap like Song of Concentration as well.

Death Syndrome

Frost Gate Guardian

Join Date: Jun 2006

FLY

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Quote:
Originally Posted by zelgadissan View Post
To be fair, the initial OP post quotes Regina as saying the update will be for mesmers in PvE - but since I haven't heard anything from Regina since, except for "we'll give you a preview at some point", I was going with the most recent information from a member of the Test Krewe.

Oh, and this link is where I got Rahja's quote from if you want to see what the actual discussion was about, or just click the little arrow in a quote box to go see it.

As for your PD question, I can't imagine it'll get changed since it's HA meta, unless they completely shake it up and change crap like Song of Concentration as well.
I do not HA but I also do not see SoC effecting PD interrupts.

With PD you disable the skill that gets interrupted before it is casted. It being disabled stops the cast. You cannot cast a disabled skill.

I know this works for everything like mantra of concentration, pious concentration, etc. Disable before casted = no cast.

SoC could be different but I am really not sure, if it is, then it shouldn't be.

zelgadissan

zelgadissan

Forge Runner

Join Date: Feb 2008

The Warrior Priests [WP]

Me/Rt

SoC is the same way - it'll be disabled, so it won't work. My point was that party-wide blanket interrupt protection pretty much forces the mes to bring either PB or PD to bypass that, so if they don't hit it, they won't touch PD.

Of course, I've been wrong before.

Death Syndrome

Frost Gate Guardian

Join Date: Jun 2006

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Quote:
Originally Posted by zelgadissan View Post
SoC is the same way - it'll be disabled, so it won't work. My point was that party-wide blanket interrupt protection pretty much forces the mes to bring either PB or PD to bypass that, so if they don't hit it, they won't touch PD.

Of course, I've been wrong before.


You want to know what I really do not understand?

Dshot says it disables also and so does magebane, but you know what?

All the interrupts a ranger does with magebane/dshot does not penetrate the concentrations whether it is pious, mantra, or soc.

Odd Right?

We do have a test krewe right, or do we not? This wasn't caught by anyone but me? Is there a reason for them to not disable like the mesmer interrupts?

I also believe the signet that disables (sig of distraction) doesn't disable through the concentrations either.

Either a fail of making the skills work properly or I would like explanations as to why nothing gets disabled, test krewe, answer?

drkn

drkn

Forge Runner

Join Date: Jan 2009

Wroc??aw, Poland

Midnight Mayhem

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Quote:
To be fair, the initial OP post quotes Regina as saying the update will be for mesmers in PvE - but since I haven't heard anything from Regina since, except for "we'll give you a preview at some point", I was going with the most recent information from a member of the Test Krewe.
http://img526.imageshack.us/img526/7032/gw079vb.jpg

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

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Quote:
Originally Posted by Death Syndrome View Post
Mesmers are good how they are in pvp, if they need to remake anything in PVP it is that horrible illusion attribute.

That attribute is just bad.

It seriously does not even fit the mesmer class.
Funny, but I use Illusion more than Domination in PvE. I also run a Mesmer hero almost all the time when playing with other classes, and that is an Illusion based build too. There are enough interrupts in Inspiration and Fast Casting that you don't need the Power skills in Domination to do interrupts, and skills like Clumsiness, Wandering Eye, and Ineptitude serve well for damage. Cracked Armor and Deep Wound are available through illusion, and Blind is available though a No Attribute skill. I know it is all personal opinion, but my opinion is that Illusion is way over looked, and should be used more. It offers a lot of good options, but many people ignore them or are unaware of them. I know many people make use of Broadhead Arrow or Technobable to produce daze, which is extremely powerful combined with Frustration. But I don't mind seeing people stuck on Domination, allows me more freedom to play well and surprise others.

Desert Rose

Krytan Explorer

Join Date: Sep 2007

Quote:
Originally Posted by Death Syndrome View Post
Dshot says it disables also and so does magebane, but you know what?

All the interrupts a ranger does with magebane/dshot does not penetrate the concentrations whether it is pious, mantra, or soc.

Odd Right?
Read the skill descriptions very carefully:
PB interrupts AND disables the skill, DShat disables it IF it interrupts the skill.

Death Syndrome

Frost Gate Guardian

Join Date: Jun 2006

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Quote:
Originally Posted by Desert Rose View Post
Read the skill descriptions very carefully:
PB interrupts AND disables the skill, DShat disables it IF it interrupts the skill.
Still doesn't explain sig of distraction not working, I will go back and read that one carefully also.

Just read it and it reads the same way as PD, except only on spells and I am about 95% sure it was bugged when i interrupted with it in codex a few months ago, not disabling the skill through pious concentration.

Cuilan

Cuilan

Forge Runner

Join Date: Mar 2008

Me/

Illusion has more aggressive skills like Illusion of Pain, the AoE attack interrupts that damage, and such. I also find it to be the better PvE attribute, at least compared to domination.
Quote:
Originally Posted by drkn View Post
Your AP bar is terribad.

drkn

drkn

Forge Runner

Join Date: Jan 2009

Wroc??aw, Poland

Midnight Mayhem

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Quote:
Your AP bar is terribad.
not for discord. and not that discord from pvx, changed 11 hero skills total. i find it more stable and faster than the original, allowing me to easily vq or do most missions, or farm glint's, in one build.
too bad it's boring.