Quote:
Originally Posted by upier
Now, I agree that not only you but other people played this game more than you would had there been less grind. Not everyone is like me and enjoys making a new character and running around Shing Jea because of how insanely pretty that place is.
|
I've made over than 25 characters so far, pretty much for the same reason, go figure.
Quote:
Originally Posted by upier
Grind comes into play with mostly hardcore players. The amount of grind in this game means that casual players are excluded from the start. Someone who only manages a few hours per week will never grind GWAMM. Grind for casuals has no positive effects.
When it comes to the more hardcore players - grind has two two effects - the one shown by your behaviour, where you are encouraged by grind and the one show by me - where the grind is making me not want to play.
So by modifying the amount of grind, for instance by reducing it, you'd get more people like me to play and less people like you. By increasing it - you'd have more players like you playing more and less players like me playing.
|
This is plain oversimplification. You assume that I (and "people like me") wouldn't have enjoyed less grinding, or faster achievements.
The problem is that "faster achievements" rarely translates in people interested in the game after they've reached their goals: achievements are the finishing line for a lot of players, else they wouldn't give up playing before they can get them. So by reducing grind, the result will be that we'd get less "people like me" playing, and also more "people like you" with no reason to play anymore...
Quote:
Originally Posted by upier
What would also happen though is that by reducing the grind, casuals wouldn't be excluded from the start. Which means you could get more casuals to play the game for a longer amount of time. The bonus of course is that casuals massively outnumber the hardcore.
So by reducing the grind, you'd probably end up with a more healthy population or at least a population that isn't as insanely obsessed with efficiency as we are.
|
You'll just end up with more people grinding (even casuals, now induced by the easier goals), being tired of the game earlier and quitting, which is exactly what ANet is trying to avoid.
Do you really think that, say, an Allegiance title maxed at, what? 5 million Factions would be more casual-friendly? And that means HALVING the Factions needed to max it.
Unless they actually REDUCE grinding so much that every title in the game is accessible for casual players as well... Then watch the residual lifespan of the game plummet...
I'd rather have more and more creative/interesting ways of obtaining accomplishments and titles, not simply easier/faster ones.
About the "healthy behaviour"... Well, the high ammount of grinding has caused me taking a well relaxed approach. I'd be probably more "obsessed with efficiency" if I had the chance to reach my goals faster, so that I could move on to the next.