Quote:
Originally Posted by Karate Jesus
Honestly, closing the thread would be a waste. Anet needs to be aware of these issues.
Speaking of which, the new HA protbot is almost done. Basically, it reads enemy skill usage and pre-prots spikes, lifts conditions in less than a second, hexes in the same, and etc.
It's going to be bad.
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bad as in bad for players or bad as in a bad bot?
i looked at some of the code.
some functions look like they would dominate any human prot.
others, not some much
1. it uses leech signet and power drain for energy management instead of channeling. though it'll probably never miss, channeling is unmatchable energy-wise for 3 team matches.
2. however, its hardcoded to known when any knockdown skill is used on the prot, and basically "interrupt" it by casting AoS on the infuse. with the 1/4 second cast on AoS, it basically means the infuse aint getting knocked down, because there isnt anytime to strip AoS, and no way to cancel your earth shaker without losing all that adrenaline.
3. the get danger feature is greater than any human can possibly do, because its just not possible for humans.
it automatically can tell who on your team is the most targetted, and SoA them accordingly.
4. i dont know if this is in the code, but its definetely possible:
instantly LS cripple from black mantis thrust, thus defeating half of the SW sins chain.
From the looks of it, the advantages definitely outweigh the disadvantages of the bot, and anet has got to respond if this bot becomes widespread, or else adrenaline based KD's will be useless, Spikes with anyone having a >1 second cast will basically be useless.