Chapter 2 Information from Computer Gaming World
Pevil Lihatuh
actually UO has expansions too, as well as the monthly fee. I think their point was you can pay £60/$100 a year for 2 expansions, or you can pay 12 x £10/dunno $ equivalent to play WoW/UO/EQ/Whatever. It actually works out at half price
anyway, looking forward to this. I'll buy one edition (probably CE if it comes out, since i never got CE for the first), then i'll get another one once I feel the need to get my 2nd account in on chapter 2 (so probably about 2 days after )
Rit/R is looking like it could be fun... or Rit/N, or even Rit/Mo... hell Rit anything sounds fun! lol. Assassin sounds cool too, though whether I'll bother with that as much.. A/W could be funky. Adrenaline + Dual Wield + Teleport...
Dammit I'm gonna need to change my secondary professions a lot... hehe
anyway, looking forward to this. I'll buy one edition (probably CE if it comes out, since i never got CE for the first), then i'll get another one once I feel the need to get my 2nd account in on chapter 2 (so probably about 2 days after )
Rit/R is looking like it could be fun... or Rit/N, or even Rit/Mo... hell Rit anything sounds fun! lol. Assassin sounds cool too, though whether I'll bother with that as much.. A/W could be funky. Adrenaline + Dual Wield + Teleport...
Dammit I'm gonna need to change my secondary professions a lot... hehe
UrikoBB3
Wow, some nice details there, thanks for the information. Got a little to say about this so far:
1) Ritualist and Assassin both sound very intriguing, (though horribly similar to Diablo 2's Expansion Pack :P ). Also, very grateful for more character space.
2) New skills is always nice (I know my brother wouldn't mind more Fire Magic Elites!)
3) The new continent... sounds nice and all, (sorry if I missed this), but I'm gathering it will start with low level missions after the tutorial. Hopefully there's a high-level path through too, since I don't wanna be trailing though level 5 missions with a Lv20 Necro.
4) The factions idea is kinda confusing me a bit. Does this mainly apply to Arena fighting, and if not, how will rival factions pit against each other?
5) Higher level cap would have been nice- the Doppleganger gives so much EXP that you hit Lv20 really fast. I know GW wasn't designed for grinding, but a slightly higher Lv cap would have been nice for me. Nevermind though.
6) Loving the sound of the new Necro minion, leaving a corpse is great for me.
7) More hard enemies! =D
Overall, really looking forward to this, definate purchase when it's released.
*pushes aside want for FFXII*
1) Ritualist and Assassin both sound very intriguing, (though horribly similar to Diablo 2's Expansion Pack :P ). Also, very grateful for more character space.
2) New skills is always nice (I know my brother wouldn't mind more Fire Magic Elites!)
3) The new continent... sounds nice and all, (sorry if I missed this), but I'm gathering it will start with low level missions after the tutorial. Hopefully there's a high-level path through too, since I don't wanna be trailing though level 5 missions with a Lv20 Necro.
4) The factions idea is kinda confusing me a bit. Does this mainly apply to Arena fighting, and if not, how will rival factions pit against each other?
5) Higher level cap would have been nice- the Doppleganger gives so much EXP that you hit Lv20 really fast. I know GW wasn't designed for grinding, but a slightly higher Lv cap would have been nice for me. Nevermind though.
6) Loving the sound of the new Necro minion, leaving a corpse is great for me.
7) More hard enemies! =D
Overall, really looking forward to this, definate purchase when it's released.
*pushes aside want for FFXII*
Phades
Quote:
Originally Posted by Loviatarsince there will be (probably) a large number of people that like PVE and dont touch PVP at all there may be a *neutral* faction for a better word where you do not appear as (red) hostile and cannot be attacked by any other player.
also stated in the article. [B We`ve [now] seen that many players want to continue to focus exclusively on role-playing content.
The solution: Guild Wars : factions*[/B] i dont know the details but those statements look promising for PVE only people |
Eet GnomeSmasher
Quote:
Originally Posted by Former Ruling
I didnt say chapter 2, I said if their statement about having a chapter come out every 6 months is true, then your really not saving much money then over playing other games. Which isn't really bad - but people make out like playing Guild Wars is free.
Also only Everquest was really into Expansions - it isn't an every MMO thing. And those expansions were soooo inexpensive they can hardly be factored in (they were like $20 at my store upon release, and within months you could buy the game and they'd include 4-5 of the expansions lol). |
And 20 bucks per expansion and a monthly fee for the other MMO's is still more than what we're playing for GW.
Quote:
Originally Posted by Phades
I have no clue as to why people think they will be fighting inside towns, when skills are disabled. I have no clue as to why people are thinking they will be ganked outside of town due to the non-persisting world nature of the game. I have no clue as to why people who play pve are so adverse to sprinkles of pvp here and there similar to the pre-searing combat. It makes absolutely no sense what so ever.
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Eleazar
Quote:
Originally Posted by skretth
after checking out any local stores and not being able to get a copy (from australia) i went hnting online
found this store sells it for 7.99 however the cover is completly different http://www.zinio.com/issue?is=116422167&ns=zno is it the same magazine? or are their diff versions? |
BigTru
Actually, the magazine lists even more skills than what was originally posted. There is also a 25e, 3c, 15r minion spell. You create a vampiric bone minion that, when it hits something, gives life to you equivelent to the damage it dealt.
Red Sonya
[that is the queation and as a stand alone game only 2 professions would be very slim plus it has (probably) a few months to go before release i dont think they have given us all the professions that will be in it.]
That's just the 2 NEW professions, do you really think they wouldn't add the other professions from the 1st chapter to be played in the pre game as well? People will just have an option now, to start in presear and only have the first professions or start in the 2nd chapter and play all the professions.
Glad to see the separation myself, but, this being able to change 2ndary professions in Canthra I hope it's harder than just going to a city. Should have to quest for it and should be after completing the story and no running through the content.
That's just the 2 NEW professions, do you really think they wouldn't add the other professions from the 1st chapter to be played in the pre game as well? People will just have an option now, to start in presear and only have the first professions or start in the 2nd chapter and play all the professions.
Glad to see the separation myself, but, this being able to change 2ndary professions in Canthra I hope it's harder than just going to a city. Should have to quest for it and should be after completing the story and no running through the content.
Andi DeMorte
Soooo not excited about GW2. Why? It is not RPG. It’s sold as an RPG but really there is no RP. I have never seen a person in a town or been in a group of players that has been IC... everything is OOC. I purchased GW with the intention of actually RPing.... Maybe I am just to hardcore DnD... Maybe I’m just gullible on the loose interpretation of RP... I dunno... ya’ll are good at calling names so go for it.
I hate the lvl cap... I would like to see the lvl cap lifted to gain a few more lvls. Better solution would have been to make lvling harder and not required to be lvl 20 before the last 2 stages of the game. I know it’s been a while since I did my doppelganger but I’m fairly sure that you had to be lvl 20 to do that. The game is now stagnant for me. The new area & quests are fun but there is no new character development and I would like to see my character grow.... I want to be absorbed into the world... not just be a person sitting at my pc and controlling a PC.
GW is also too balanced... yes... too balanced. Life is not balanced and I would hate it if it were... it’s the differences in us that make life exciting. Only hard core PvPers want things completely balanced and “fair” but as someone who has belonged on NWN servers that catered to both PvP & RP... the PvP was so much more fun when it wasn't nerfed to become “balanced”. As my fiance likes to call it, GW is a FAG - Fantasy Action Game.
*Pauses to reminisce about the great battles were my team got there ass kicked because were not diverse enough to cover it... therefore it was kicked*
The great thing about not having everything so balanced is that we really had to work as a team to make up for each other’s faults... and in a way the imbalances is what balanced us. I don’t PvP on GW cause there is no real point to it unless you are trying to climb the ladder. *sighs*
I feel that GW is trying too hard to cater a little bit to everyone or to many genres of gamers and therefore not really pleasing any of them. Despite my post here I really like GW... really I do... when I want to play a game that doesn't ask to much of me and I don’t have to use my brain to play... hell... half the population of GW don’t use their brains... they can’t even figure out how to use the trade channel to buy and sell...
*hugs and kiss... runs away giggling*
Andi DeMorte
I hate the lvl cap... I would like to see the lvl cap lifted to gain a few more lvls. Better solution would have been to make lvling harder and not required to be lvl 20 before the last 2 stages of the game. I know it’s been a while since I did my doppelganger but I’m fairly sure that you had to be lvl 20 to do that. The game is now stagnant for me. The new area & quests are fun but there is no new character development and I would like to see my character grow.... I want to be absorbed into the world... not just be a person sitting at my pc and controlling a PC.
GW is also too balanced... yes... too balanced. Life is not balanced and I would hate it if it were... it’s the differences in us that make life exciting. Only hard core PvPers want things completely balanced and “fair” but as someone who has belonged on NWN servers that catered to both PvP & RP... the PvP was so much more fun when it wasn't nerfed to become “balanced”. As my fiance likes to call it, GW is a FAG - Fantasy Action Game.
*Pauses to reminisce about the great battles were my team got there ass kicked because were not diverse enough to cover it... therefore it was kicked*
The great thing about not having everything so balanced is that we really had to work as a team to make up for each other’s faults... and in a way the imbalances is what balanced us. I don’t PvP on GW cause there is no real point to it unless you are trying to climb the ladder. *sighs*
I feel that GW is trying too hard to cater a little bit to everyone or to many genres of gamers and therefore not really pleasing any of them. Despite my post here I really like GW... really I do... when I want to play a game that doesn't ask to much of me and I don’t have to use my brain to play... hell... half the population of GW don’t use their brains... they can’t even figure out how to use the trade channel to buy and sell...
*hugs and kiss... runs away giggling*
Andi DeMorte
Aint She Fancy
I haven't decided if I'm going to purchase Ch. 2 or not. I play UO and the "expansions" which were stand alone games...kinda made me lose interest in the game. However, I like GW more than UO, and I'm willing to see what ANet has in store for us. I'm not making any assumptions or hopes on anything besides what's in the magazine...because we simply don't know.
Phades
Quote:
Originally Posted by Eet GnomeSmasher
Annoying isnt it? Mention any PvP aspect in their game and people start going nuts and making wild untrue speculations. Get a grip people.
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Wrath Of Dragons
Quote:
Originally Posted by Andi DeMorte
I know it’s been a while since I did my doppelganger but I’m fairly sure that you had to be lvl 20 to do that.
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ScorchedSun
I'm going to buy this issue of the magazine to check it out. After reading the short summary of the first post, I'm quite excited for Chapter 2.
Malchior Devenholm
I LUV ALL THE STUFF MENTIONED...The ritualist astounds me and all the new skills WOW!!!
25 NEW SKILLS FOR ALL THE EXISTING PROFESSIONS?! *runs to Ember Light Camp with cash in hand*
Im a little worried about the old guys coming into Cantha...I knew it would happen but if a new person DOES pick the OPTION to PvP on a Cantha mission, it wouldn't be fair if he ran into the Lv 20 Tank who he could never ever bring down.....
Wonder how that will be changed...?
25 NEW SKILLS FOR ALL THE EXISTING PROFESSIONS?! *runs to Ember Light Camp with cash in hand*
Im a little worried about the old guys coming into Cantha...I knew it would happen but if a new person DOES pick the OPTION to PvP on a Cantha mission, it wouldn't be fair if he ran into the Lv 20 Tank who he could never ever bring down.....
Wonder how that will be changed...?
MoldyRiceFrenzy
i thought they were gona come out with ways to customize guild hall!!! oh well the new thingies in chapter seem great
Malchior Devenholm
moldy....it said new guild halls on 1st page...
IlikeGW
Quote:
Originally Posted by Andi DeMorte
I feel that GW is trying too hard to cater a little bit to everyone or to many genres of gamers and therefore not really pleasing any of them. |
Rico Carridan
Quote:
Originally Posted by Andi DeMorte
Soooo not excited about GW2. Why? It is not RPG. It’s sold as an RPG but really there is no RP. I have never seen a person in a town or been in a group of players that has been IC... everything is OOC. I purchased GW with the intention of actually RPing.... Maybe I am just to hardcore DnD... Maybe I’m just gullible on the loose interpretation of RP... I dunno... ya’ll are good at calling names so go for it.
|
Quote:
Originally Posted by Andi DeMorte
I hate the lvl cap... I would like to see the lvl cap lifted to gain a few more lvls. Better solution would have been to make lvling harder and not required to be lvl 20 before the last 2 stages of the game. I know it’s been a while since I did my doppelganger but I’m fairly sure that you had to be lvl 20 to do that. The game is now stagnant for me. The new area & quests are fun but there is no new character development and I would like to see my character grow.... I want to be absorbed into the world... not just be a person sitting at my pc and controlling a PC.
|
The doppleganger has been beaten at level 3, by the way.
Quote:
Originally Posted by Andi DeMorte
GW is also too balanced... yes... too balanced. Life is not balanced and I would hate it if it were... it’s the differences in us that make life exciting. Only hard core PvPers want things completely balanced and “fair” but as someone who has belonged on NWN servers that catered to both PvP & RP... the PvP was so much more fun when it wasn't nerfed to become “balanced”. As my fiance likes to call it, GW is a FAG - Fantasy Action Game.
The great thing about not having everything so balanced is that we really had to work as a team to make up for each other’s faults... and in a way the imbalances is what balanced us. I don’t PvP on GW cause there is no real point to it unless you are trying to climb the ladder. *sighs* |
Quote:
Originally Posted by Andi DeMorte
I feel that GW is trying too hard to cater a little bit to everyone or to many genres of gamers and therefore not really pleasing any of them. Despite my post here I really like GW... really I do... when I want to play a game that doesn't ask to much of me and I don’t have to use my brain to play... hell... half the population of GW don’t use their brains... they can’t even figure out how to use the trade channel to buy and sell...
*hugs and kiss... runs away giggling* Andi DeMorte |
Rico
Grammar
Seeing as how we're getting at least 2 new professions to play as, what's the official word on additional character slots?
Holy mother of God I hope we get more character slots (no fewer than 2 more I hope).
As for raising the level cap, I think I'm fine with it right were it is
I like how GW is all about attribute point allocation and skill selection, rather than level.
Holy mother of God I hope we get more character slots (no fewer than 2 more I hope).
As for raising the level cap, I think I'm fine with it right were it is
I like how GW is all about attribute point allocation and skill selection, rather than level.
nnms
on one account i can have only 4 characters... in that Expansion - its increasing? i can create more characters on account?
p.s. pardon for my poor english...
p.s. pardon for my poor english...
VGJustice
Quote:
Guild Halls will have NPC-like merchants, storage agents, additional guild storage and scrimmage play. |
Kunfushun
i just want one day that there is a australian region.. so we can own up tombs and take the top 5 in guild ladder!
xD
oh and also cant wait for this expansion..
xD
oh and also cant wait for this expansion..
chilln_1ce
Quote:
Originally Posted by Rico Carridan
When it comes to the internet, courtesy and intelligence are the first things that go out the window. That applies to pretty much any game you play, I don't think that is a problem in GW any more or less than any other online game.
Rico |
Oh and I too badly want an Australian server, hell even an Asian server would be so much better than bearing the horrible lag we get even from US servers. Early on it dosen't matter but once you get into lategame PvP and attempt to perform builds that require any form of timing, the lag quickly becomes unbearable.
Gururian
Quote:
Originally Posted by Loviatar
that is the queation and as a stand alone game only 2 professions would be very slim plus it has (probably) a few months to go before release i dont think they have given us all the professions that will be in it.
CHAPTER 2 is very important as it will either get people in the idea of *OMG I HAVE TO GET IT LOOK HOW MUCH MORE I GOT* or *OMG I SPENT 50 BUCKS AND ALL I GET IS THIS?* that is why i think there will be more |
iamliving
i hope there will be no devourers, cause they were like everywhere in chap 1
Seissor
Quote:
Originally Posted by BBoy_Manchild
i cringe at the idea of new skills for existing classes, that is gonna cause months of unbalanced pvping, just look at how long it took them to fix stacking auras
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Elfshade
Quote:
Originally Posted by Andy_M
As long as they make my warrior go on a diet and not look like a fat bas**** and my necro no longer look like he had a close encounter with a belt-driven floor sander (or make the females look fat and ugly as well, I'm all for equality between sexes ) I'm sold.
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Your warrior having to consume more Slimfast +2 and less Dwarven Ale doesn't mean that my lovely female Ranger alter ego needs to develop pixelated synergies with whales or elephants
Elfshade
Quote:
Originally Posted by iamliving
i hope there will be no devourers, cause they were like everywhere in chap 1
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Red Sonya
Yeah where's the celulite on females legs and butts? Warriors do look fat and ugly. And necros have always looked stupids. haha They all look like they are humped backed. Except for the females. The female characters are hot on every graphic, but, the male graphics are horrible. I'd also like more skeletal selection, for short, tall, fat, thin, pimples, boils, SCARS, etc. etc. Really be able to make my character look unique instead of these cookie cutter models we get, even females.
Elfshade
I can only claim having read 50% of this thread, but the new classes seem very intriguing.
I am not going to echo "will there be more character slots thats my main point for buying the expansion". Whoops - maybe I just did
But asking those who have maybe read the magazine and/or have understood all the bits that are still puzzling me:
Will this expansion with all the guild and faction membership stuff screw my beloved way of playing Guild Wars, i.e. mostly ignoring all guilds stuff, pick-up-group, other players and PvP, and playing the entire PvE campaign with henchies? Will I still be able to be member of some faction while continuing to be mostly lone wolf or will I be an outcast, my vendor prices skyrocket and areas closed to me?
Its more of a rhetorical question. I just hope arena net balances all that out properly for ALL kinds of players ...
Also, its all nice to have that new content. But where's a FEATURE LIST? I mean, will there be an auction system? Smarter pets? And all the other 1 million gazilion things asked for on the forums over and over and over again? As much intrigued I am by new classes and content, I'd really like to see a list of these things that actually improve the Guildwars framework, UI and player experience.
I am not going to echo "will there be more character slots thats my main point for buying the expansion". Whoops - maybe I just did
But asking those who have maybe read the magazine and/or have understood all the bits that are still puzzling me:
Will this expansion with all the guild and faction membership stuff screw my beloved way of playing Guild Wars, i.e. mostly ignoring all guilds stuff, pick-up-group, other players and PvP, and playing the entire PvE campaign with henchies? Will I still be able to be member of some faction while continuing to be mostly lone wolf or will I be an outcast, my vendor prices skyrocket and areas closed to me?
Its more of a rhetorical question. I just hope arena net balances all that out properly for ALL kinds of players ...
Also, its all nice to have that new content. But where's a FEATURE LIST? I mean, will there be an auction system? Smarter pets? And all the other 1 million gazilion things asked for on the forums over and over and over again? As much intrigued I am by new classes and content, I'd really like to see a list of these things that actually improve the Guildwars framework, UI and player experience.
Elfshade
Quote:
Originally Posted by Red Sonya
Yeah where's the celulite on females legs and butts? Warriors do look fat and ugly. And necros have always looked stupids. haha They all look like they are humped backed. Except for the females. The female characters are hot on every graphic, but, the male graphics are horrible. I'd also like more skeletal selection, for short, tall, fat, thin, pimples, boils, SCARS, etc. etc. Really be able to make my character look unique instead of these cookie cutter models we get, even females.
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I remember the better face mods for Morrowind ... oh my. That was like four-five years ago and the fan-made meshes and graphics kick **** of the Guild Wars character graphics and customizability so badly ... ouch.
Fear The Destroyer
I can't wait for Chapter 2.
Aint She Fancy
Quote:
Originally Posted by Elfshade
Smarter pets?
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Riplox
Well, beyond the Assassin and Ritualist news, I think they'll be bringing some stuff to the table as far as armament is concerned. I'm thinking two-handed swords (katanas bizatch!) and axes and 1-handed hammers, plus crossbows and throwing daggers/stars, and halberds >. Maybe to get from Tyria to Cantha with your old characters, you'd have to do some missions. I dunno. It's early, I have my classes to get to, and my brain isn't working very well.
VGJustice
I dunno about the rest of you, but I'm gettin kinda excited about testing out these new classes. I keep thinking A/Me for dual-wield with IW for some reason X3
{integral}
Do we have any idea on pre-ordering for the US or Europe?
eur0b0y69
I just cant wait to get chapter 2, but im not that excited. We will take our lvl 20 chars to go fight in new lands with lvl 25-30-35 monsters, we will NOT go at lvl 30(lets say), I like both aspects of the game PvP and PvE, but PvE i think(just my personal opinion)will not be as balanced.Anet concentrates on the PvP aspec more than to the PvE aspect.....One more thing, what is with the fractions?, is that like an allience, can someone tell me more info about it?.
led-zep
sounds very pvp based, may well give chapter 2 a miss after all or wait til i hear how it turns out, wehn will anet realise not all of us like the elitism of pvp
temp
they gonna be uping the number of characters too? and whats this i heard about more storage? is all that gonna be in there..i really need more space..n i <3 my necro + my warrior + my monk any chacne of there being more character slots?
Battle Torn
I heard there would be shield mods as well.
hope this doesnt take too long to come out... Im saving my gold in anticipation of new armour
hope this doesnt take too long to come out... Im saving my gold in anticipation of new armour
fiery
Quote:
The assassin doesn't sound support based, it sounds more offensive than a Warrior (and that's pretty damn offensive). |
read up people gain information from reading sites..and it says on the chapter 2 thread.
Quote:
Oh yeah. Ritualist will have 3 attributes. One is Healing(a.k.a. healing prayers), one direct damage(a.k.a. smiting prayers or blood magic) and one with spirits. I don't understand the purpose of first 2 because healing prayers will be better and the other one will be same damage as blood or smiting, that is lacking compared with elementalist. |
The Ritualist
A dark, savage priest; mix between ranger, necromancer and monk.
Primary attribute increases the durability of the ritualist's spirits and other creatures, such as ranger pets.
Attribute skills include direct-damage spell line, immobile spirit creatures, and healing.
Sample skill list: Essence Strike, Pain, Spirit Burn, Channeled Stroke, Shelter, Flesh of my Spirit. (complete description in magazine)
read next time. maybe not the same words but the meaning is clear.