Update - 2/17
13 pages • Page 6
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so what the heck is with /deaths now?! does this mean for us that worked for the survivor title others can get it now even if they die?!
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I'd drop money on the cash shop right now if they did that.
Also, scythe skills interfere with VoS use. Make VoS a stance.
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So what are the scythe attack speed and critical hit changes exactly? Anyone tested it, or has ANet released that information?
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Critical hit damage modifier is now 9% (2^(5/40)), down from 41.4% (2^(20/40)). Critical hit rate is unchanged.
It self-rezzes too (since it ends when you die, and you're in the area).
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Stack damage on end enchants on 8 chars, cast Eternal Aura, teleport in, ball, suicide for massive damage and ress automatically since Eternal Aura ends on death.
Combine with the new BUH and Asuran Scan for massive LOL. |
The only good thing out of this update was "Flash enchants". But they ruined everything else.
Seems kind of odd to have a skill that removes DP when killing anything in HM removes DP already.
@ /deaths. Maybe trying to combat the fact that you can buy the title through Hammers. So now, its experience gained outside not through quests. Just a thought. But then again why dont they just make kathy hammers non tradeable. Who knows
VoS spike will of course work for FoWSC, but i think mesmer spike will still be better. But i guess spike is too much coordination for Pugs, so VoS will be new 100b.
VoS spike will of course work for FoWSC, but i think mesmer spike will still be better. But i guess spike is too much coordination for Pugs, so VoS will be new 100b.
o
Ugh. I was looking forward to this update and playing a Dervish when I heard about Flash Enchantments - they cured the one and only reason I couldn't stand playing one. But the rest of it? I now have absolutely no desire to play a Dervish ever again - and now have to find a replacement for Melonni since she goes from being an absolute beast (dealing far more damage and killing foes faster than I've ever been able to do with any class, or get my other Heroes to do) with the Wounding Strike build I use on her to being mediocre, at best.
I'm dreading to think what they might do to make Warriors, Rangers, and Paragons "better"...
I'm dreading to think what they might do to make Warriors, Rangers, and Paragons "better"...
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Ural's Hammer was the only non profesion, non attack health regeneration, what was the reason behind the change?
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But if that's what your looking for, clicky



