Update - 2/17
Malchior Devenholm
Anet's probably gone home by now. Any changes like BUH, the /deaths fiasco, and other associated bugs will probably be fixed in the morning.
Life Bringing
http://img148.imageshack.us/img148/7479/gw326.jpg
http://img836.imageshack.us/img836/4570/gw327.jpg
I would have to agree; spirits don't do any damage
http://img836.imageshack.us/img836/4570/gw327.jpg
I would have to agree; spirits don't do any damage
LordDragon
Agreed. The time it takes to set up a bunch of spirits just is not worth the 30 seconds of PB or SL based damage.
If you summon the spirits just once they do 1/3rd damage. Any more summoning and they do zero damage.
EDIT - As a solo. After looking at the pictures above, a team might work well.
If you summon the spirits just once they do 1/3rd damage. Any more summoning and they do zero damage.
EDIT - As a solo. After looking at the pictures above, a team might work well.
Shayne Hawke
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Identify, confirm and report that Pious Haste is making my sin cry whenever it looks at Dash.
Where the hell was the obligatory 51% Dash or 60% dash |
Overall, it's better than Dash in PvE if you're going to run (lol pious renewal + dwarven stability), but fair enough in PvP. Who would even bother really running Dash or PH in PvP anyways?
Avatar Exico
playing with derv, here something survivor will be alot easier for new players, cause able to hit 1k+ hp at 20, probaly 600+.
novawhiz
Quote:
http://img148.imageshack.us/img148/7479/gw326.jpg
http://img836.imageshack.us/img836/4570/gw327.jpg I would have to agree; spirits don't do any damage |
And spiritleech + painful is more than enough when you got 50+ spirits
EDIT: yeah i am totally over spirits now. Summons is where its at. 100+ summons in your party. Walk into uw and just walk around watch things die. Pop a BU for nice running
Hells Fury
Just went to UW with full party, hard mode. We all had spirits + buh. It's not very effective although it sounds and looks impressive. It's quite easy to kill aaxtes and darknesses. But wastes are nightmare. Need painfull bonds to make rezzed spirits effective and smites remove them regularly. Chaos planes(mindblades) are also innefective because hex breaker.+
We tried Escort quest and it takes forever. All in all not very good.
We tried Escort quest and it takes forever. All in all not very good.
ensoriki
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Access to the PH 50% requires you to have a Derv enchant to strip, which means you have to pay the cost for the enchantment and stance every time you want that movement burst. To get a similar output as Dash, you need at least two skills and a decent spec in Mysticism.
Overall, it's better than Dash in PvE if you're going to run (lol pious renewal + dwarven stability), but fair enough in PvP. Who would even bother really running Dash or PH in PvP anyways? |
Flavor wise I'm disappointed, I play both professions but...im disappointed.
I demand a PvE split where Dash increases movement speed by 320%. for 7 seconds
Quote:
Just went to UW with full party, hard mode. We all had spirits + buh. It's not very effective although it sounds and looks impressive. It's quite easy too kill aaxtes and darknesses. But wastes are nightmare. Need painfull bonds to make rezzed spirits effective and smites remove them regularly. Chaos planes(mindblades) are also innefective because hex breaker. |
Avatar Exico
what also thinking, Avatar of Grenth with ranger using toxicity, constant AoE heavy degan
Shayne Hawke
Quote:
Quote:
http://img836.imageshack.us/img836/4570/gw327.jpg 237418 damage over 90 seconds average of 2637 per second 15994 in a single second |
ensoriki
If this isn't one for the history books I don't know what is.
A-net should remember this and summon 100 spirits or something for halloween later this year.
A-net should remember this and summon 100 spirits or something for halloween later this year.
Avatar Exico
be perma Derv build coming up pretty soon, Pious Assault is just flat out OP when it comes to perma.
Hells Fury
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Use Spirit Leech aura. For general purpose it will hold better, you don't need to hax the targets hexe for it to work.
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Will try. Overall all this mutiple spirit crap (while it lasts) needs some coordination with feast of souls + buh . In pug everyone just fires off BuH randomly.
HawkofStorms
Can we split the stupid spirit BUH bug/glitch into a separate thread please? Yes, it is interesting and LAWL worthy, but there are TONs of other skills that need discussing in this update besides that.
novawhiz
Quote:
Just went to UW with full party, hard mode. We all had spirits + buh. It's not very effective although it sounds and looks impressive. It's quite easy to kill aaxtes and darknesses. But wastes are nightmare. Need painfull bonds to make rezzed spirits effective and smites remove them regularly. Chaos planes(mindblades) are also innefective because hex breaker.+
We tried Escort quest and it takes forever. All in all not very good. |
Avatar Exico
wondering is plains farming will come back now cause kill spectres without using hex just use derv enchants awhile under SF, have SF recharged using Pious Assault, how I see it like this pull small mob have them infront atk using like Heart of Holy Flame than Pious Assault cast SF, repeat over and over again.
UnChosen
This multiple spirit bug is definitely going to be fixed by tomorrow, so there is no point in putting too much effort into it.
Not that it really matters because it takes so much effort to set it up its not worth it anyways.
Not that it really matters because it takes so much effort to set it up its not worth it anyways.
Hells Fury
I won't bother with BuH glitch anymore cause it won't last.
Here's the thing that bothers me :
Since they partially killed WE scythe, is it possible that they could adjust the attack speed of a hammer to be 1.5 s too? This would motivate me to use hammer more often. This could probably affect something in pvp (and therefore they would have to adjust some warrior skills again), but in pve it wouldn't be that much of a big deal. I remember that anet said that hammers weren't so popular before. Even after that tactics / hammer skills update it is still kinda meh.
Here's the thing that bothers me :
Since they partially killed WE scythe, is it possible that they could adjust the attack speed of a hammer to be 1.5 s too? This would motivate me to use hammer more often. This could probably affect something in pvp (and therefore they would have to adjust some warrior skills again), but in pve it wouldn't be that much of a big deal. I remember that anet said that hammers weren't so popular before. Even after that tactics / hammer skills update it is still kinda meh.
Kunder
Quickening Zephyr + Serpent's Quickness to make sure you never run out of BUH time while soloing.
Chasing Squirrels
James Pontikka
Yeah and we'll see if the duos in uw still work
Avatar Exico
get staff awhile running than get fight switch to scythe pop enchant atk with PA repeat
Hells Fury
Quote:
wondering is plains farming will come back now cause kill spectres without using hex just use derv enchants awhile under SF, have SF recharged using Pious Assault, how I see it like this pull small mob have them infront atk using like Heart of Holy Flame than Pious Assault cast SF, repeat over and over again.
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Can i has build?
Avatar Exico
still figuring out how it could work with Pious Assault.
SongOf
One thing I'm noticing: Kurzicks are destroying Luxons at Fort Aspenwood.
Dervs are amazing amber runners. Huge health buffs + condition/hex removal + speed buffs. Fast shrine clearing is the icing on the cake
Dervs are amazing amber runners. Huge health buffs + condition/hex removal + speed buffs. Fast shrine clearing is the icing on the cake
Hells Fury
Horus Moonlight
+ Splinter Weapon + Withering Aura
Having a lot of fun with this build.
Avatar Exico
yap just read it, darn yap goes my theory out the door.
Vazze
I don't like the ranger nerf: Asuran scan was the only thing that kept him alive. I guess splinter barrage is the only viable ranger build now.
But I do like the (possibly temporary) by Ural's ONE THOUSAND spirit hammers shout. I went UW and soloed smites with ranger: easy but a bit slow (to build and carry the army). Spiritleech alone with ~200 spirits can one shot aataxes. Awesome.
But I do like the (possibly temporary) by Ural's ONE THOUSAND spirit hammers shout. I went UW and soloed smites with ranger: easy but a bit slow (to build and carry the army). Spiritleech alone with ~200 spirits can one shot aataxes. Awesome.
FyrFytr998
Is it me or is it after a certain amount of time the BUH copies, as well as fresh spirits, just stop attacking at all? I know it's moot once it's debugged, but if it were to remain as is, solo farming with spirits would be on a timer.
Or maybe it just happened to me only? I mean one minute I'm pumping out insane damage with my platoon of spirits, and then all the sudden they are just standing there chilling taking in the scenery. They didn't care whether I cast on an enemy or ran up and physically attacked. It was like they were on strike.
Or maybe it just happened to me only? I mean one minute I'm pumping out insane damage with my platoon of spirits, and then all the sudden they are just standing there chilling taking in the scenery. They didn't care whether I cast on an enemy or ran up and physically attacked. It was like they were on strike.
Da Kril
I'm getting the same thing. Made it a quarter way through the smites with SOS rit and now I can't kill even a single one. (4 ectos though, before it ran out. whee)
Wrath of m0o
Don't know if this is a bug with the new update..but how did a level 1 monk get to Ring of Fire?
It has to be a sign of the five gods showing you can get to GW2 from the fire islands..
It has to be a sign of the five gods showing you can get to GW2 from the fire islands..
FyrFytr998
Lasai
Im very happy with this update. Finally I have more Derv skills I want to try than I have bar, and I don't feel I have to run with Avatars either.
Looking forward to testing more on my little dervs, but so far they have been demolishing everything pretty easily,, and for fun I added melonni and Khamu as heroes and that was just silly good. Heros are much more efficient not stopping to cast every 10 seconds.
I think this update makes Dervish far more flexible and less dependant on one or two key skills and a few pve skills.
So far Im testing pure Derv builds and they seem to be working fine with no pieces of sky falling on my head.
Looking forward to testing more on my little dervs, but so far they have been demolishing everything pretty easily,, and for fun I added melonni and Khamu as heroes and that was just silly good. Heros are much more efficient not stopping to cast every 10 seconds.
I think this update makes Dervish far more flexible and less dependant on one or two key skills and a few pve skills.
So far Im testing pure Derv builds and they seem to be working fine with no pieces of sky falling on my head.
Xiaquin
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Not to be rude here but unless you're new to Guild Wars it's kind of hard to dye in NM unless you're soloing and have no clue as to what you're doing. Sounds like no one took the time to show this person what to do and this person never took the time to learn what to do. But that's for another thread.
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Intensity is sad since you basically need to do spike damage for it to be any good. If it were 50% more for EVERY spell it'd be different, but 50% for one spell every 10 seconds is not worth using for spammy skills.
50% will be good with Invoke though. (140 on casters = 70 on everything in nearby) If anything it will be a buff to stuff like lightning orb, Stoning/Ebon hawk, Fireball, meteor, lightning hammer, rodgort's invocation. |
shoyon456
Oh
My
God
This update looks so well done and legit. I admit I had serious doubts, especially about the new Mysticism, but after seeing that they also added the + armor and basically made so many things appealling, I have a whole lotta faith restored. Despite me waiting over half a year for this, I cannot get on to experience this till after my next round of exams, hopefully stuff won't be nerfed into the ground by then. Also, although I like all of the skill changes, I think this was my favorite part:
I'd like them to take that philosophy a few steps further with other skills. Regardless of all of these updates, the real test will be to see whether or not Dervs become desired (not necessarily meta) in serious PvP/PvE.
My
God
This update looks so well done and legit. I admit I had serious doubts, especially about the new Mysticism, but after seeing that they also added the + armor and basically made so many things appealling, I have a whole lotta faith restored. Despite me waiting over half a year for this, I cannot get on to experience this till after my next round of exams, hopefully stuff won't be nerfed into the ground by then. Also, although I like all of the skill changes, I think this was my favorite part:
I'd like them to take that philosophy a few steps further with other skills. Regardless of all of these updates, the real test will be to see whether or not Dervs become desired (not necessarily meta) in serious PvP/PvE.
Lex
Pious Fury
update notes:
in game:
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update notes:
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Remove 1 Dervish enchantment. For 1...7 seconds, you attack 33% faster. If an enchantment was removed, this stance lasts twice as long. |
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Remove 1 Dervish enchantment. For 1...7 seconds, you attack 25% faster. If an enchantment was removed, this stance lasts twice as long. |
Malchior Devenholm
Black Metal