Update - 2/17
dancing gnome
Grenth's Aura, Onslaught and Vow of Peity... at least one of those will be nerfed in PvP. The self heal and armour ignore from Grenth's is awesome, Onslaught is self explanatory and Vow of Peity combined with Windwalkers and other enchantments makes for some pretty high defense. That leaves you with 5 skills to DPS with on top of all that. Loving the new dervish.
But them being flavour of the month has caused FA to be full of anti dervish builds. It's not really that fun when everyone is running an obscure enchantment removing build simply to counter your class. Looking forward to it all the dervish hate to die down.
But them being flavour of the month has caused FA to be full of anti dervish builds. It's not really that fun when everyone is running an obscure enchantment removing build simply to counter your class. Looking forward to it all the dervish hate to die down.
FoxBat
EPO Bot
I just confirmed that the extra damage from intensity ignores armor. So you probably want to nuke the squishiest enemy with your biggest hitter for a good result.
Or maybe an eoe obsidan flame?
Or maybe an eoe obsidan flame?
the Puppeteer
awesome... now fix HM eles
SunfallE
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Can somebody explain to me how warriors, assassins and especially rangers are supposed to deal damage in hard mode now?
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As for the actual update for Derv's don't have much to say since I rarely play the Derv I made.
thedukesd
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I just confirmed that the extra damage from intensity ignores armor. So you probably want to nuke the squishiest enemy with your biggest hitter for a good result.
Or maybe an eoe obsidan flame? |
Intensity looks to be a good option for an dwg ele... If I did the test right it seams that it works with dwg.
Obsidan flame is kinda bad skill, low cooldown makes it's attractive at first look but the exhaustion is the part that makes it bad when you combine it with the low cooldown, also the casting time of 2s is kinda bad. I run an air build in hm and chaining light (2s activation time) fails usually cause the mob targeted is already dead killed by the rest of the party...
Need to do more tests cause I find something a bit strange with 2 targets and my air build. Let me explain:
- invoke light on target 1, target 2 takes the 50% damage from intensity
- invoke light hits target 2 (it's a delay between the moment it hits target 1 and target 2), target 1 does not take 50% damage from intensity...
(my personal opinion is that target 1 should take also 50% damage from intensity once invoke is hitting target 2 but this is not happening)
I have no idea if this is how this skill should had worked or not.
UnChosen
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As an ele you don't have many options. The number of aoe skills that don't break aggro is low, all the skills doing damage over time will break aggro something that you probably don't want in hm.
Intensity looks to be a good option for an dwg ele... If I did the test right it seams that it works with dwg. Obsidan flame is kinda bad skill, low cooldown makes it's attractive at first look but the exhaustion is the part that makes it bad when you combine it with the low cooldown, also the casting time of 2s is kinda bad. I run an air build in hm and chaining light (2s activation time) fails usually cause the mob targeted is already dead killed by the rest of the party... Need to do more tests cause I find something a bit strange with 2 targets and my air build. Let me explain: - invoke light on target 1, target 2 takes the 50% damage from intensity - invoke light hits target 2 (it's a delay between the moment it hits target 1 and target 2), target 1 does not take 50% damage from intensity... I have no idea if this is how this skill should had worked or not. |
That is why your invoke doesn't do anything on the second hit. Its the next TIME, not the next SPELL. This is why I said that this intensity is even worse than the previous one because this one is completely useless for a huge majority of ele skills (DoTAoE). Even if you use a spike build its still once every 10 second...
Let say you use intensity with lightning orb, hitting for 100 damage. 50% of that would be 50 damage. 50 damage / 10 seconds = 5 damage per second...
Then let say you managed to hit 4 other enemy nearby, it would be 20 damage per second in total...
I might as well just cast disease on a mob...
Mokeiro
how do u do the multisummon trick with BUH?
makosi
Ural's Hammer doesn't work with minions, including Golems which leave corpses.
I went to UW with my rit and was progressing out of the chamber, heading for the smites, and suddenly my spirits stopped attacking. Even fresh spirits would not attack foes.
Was fun while it lasted. Maybe I'll head back in.
I went to UW with my rit and was progressing out of the chamber, heading for the smites, and suddenly my spirits stopped attacking. Even fresh spirits would not attack foes.
Was fun while it lasted. Maybe I'll head back in.
Hells Fury
Devil Bringer
come on guys, this is serious stuff. I mean why now? Why not 3 years ago? Asuran Scan and BUH! are skills, that existed in their former property for 3 years now....3 years which gave a lot of players the possibility to deal decent damage in hard mode. And now all of a sudden they decided to kill those skills? Why? I mean the situtaion is not like: okay, we killed Asuran Scan because it was way too overpowered, BUT! in return we gave also rangers, assassins and warriors an overall overhaul, so that they can gain benefit from it and set up several new builds with different skills and can enjoy new and various ways and styles of playing. They have given nothing apart from taking one essential skill away. And now there are truly people who believe this is justified? And the fact, that some people believe they can still deal decent damage in hard mode with a ranger, assassin or warrior is both at the same time, ridiculous and sad.
tasha
Shame I won't get to try any of this stuff out til Monday. Would have enjoyed having a personal army of spirits.
Believe it or not, dealing "decent" damage is rather a secondary wish for rangers. I agree they're being power-creeped out, but still have their uses. Its just not in the big numbers department and never was.
Believe it or not, dealing "decent" damage is rather a secondary wish for rangers. I agree they're being power-creeped out, but still have their uses. Its just not in the big numbers department and never was.
U. Chaos
Assassins and Warriors can still do massive damage in hard mode with the amount of buffs that can be placed on them, believing that they can't do decent damage is what's ridiculous and sad. Rangers on the other hand are rather weak in hard mode compared to other professions..
lemming
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come on guys, this is serious stuff. I mean why now? Why not 3 years ago? Asuran Scan and BUH! are skills, that existed in their former property for 3 years now....3 years which gave a lot of players the possibility to deal decent damage in hard mode. And now all of a sudden they decided to kill those skills? Why? I mean the situtaion is not like: okay, we killed Asuran Scan because it was way too overpowered, BUT! in return we gave also rangers, assassins and warriors an overall overhaul, so that they can gain benefit from it and set up several new builds with different skills and can enjoy new and various ways and styles of playing. They have given nothing apart from taking one essential skill away. And now there are truly people who believe this is justified? And the fact, that some people believe they can still deal decent damage in hard mode with a ranger, assassin or warrior is both at the same time, ridiculous and sad.
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Cartis
Lulz, rangers has never been there to deal damage. Except in rspike but you don't really rspike in pve so whatever.
Jeydra
Interesting Dervish update - won't comment much on it however, just to see how it pans out (although I'll say Onslaught looks rather overpowered).
Excellent nerfs to Asuran Scan and By Ural's Hammer. Both skills were grossly overpowered, it's awesome they were nerfed. Intensity change is far less appealing; its "next target only" nature and 10s cooldown makes me doubt it'd replace the other PvE staples anytime soon.
Excellent nerfs to Asuran Scan and By Ural's Hammer. Both skills were grossly overpowered, it's awesome they were nerfed. Intensity change is far less appealing; its "next target only" nature and 10s cooldown makes me doubt it'd replace the other PvE staples anytime soon.
Mokeiro
i mean with summoning stones, like the guys who got 5 ruby djinns
Bassma
BenjZee
I've noticed the way the message on /deaths says
You have died X times and gained experience since death.
this implies just the normal fact you have earnt xp after dying, and this statement would always be true. I would immagine the text saying experience would also have an actual variable amount which would make a lot more sense and thus implying it will reset every death.
ooo if you look, it could be my eyes but there is a small gap before experience so it would look like " 0 experience"
You have died X times and gained experience since death.
this implies just the normal fact you have earnt xp after dying, and this statement would always be true. I would immagine the text saying experience would also have an actual variable amount which would make a lot more sense and thus implying it will reset every death.
ooo if you look, it could be my eyes but there is a small gap before experience so it would look like " 0 experience"
Bassma
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* Conviction: decreased duration to 10 seconds; decreased recharge to 10 seconds; changed functionality to: "For 10 seconds, you have +10 armor if you have a condition and gain 1...3 Health regen for each condition you have. When this enchantment ends, you are cured of 1...2 conditions." |
Arutima
nice update, except for asuran scan nerf. it's killing my pve ranger spike . ("i am the strongest" + asuran scan + both penetrating attack and sundering attack + prep shot to keep energy hight) doing over 180 dmg against hm monsters
dancing gnome
I don't know about the other avatar skills, but Grenth and Balthazar are terrible in PvE. In comparison to their auras I don't know why you'd bring them. Sure increased adrenaline is nice, but Onslaught is better than Balthazar. Grenth's Aura steals more life than his avatar does and disease isn't a very good PvE condition. I know Grenth has a flat damage increase but I just don't think it's enough to justify the elite slot when you can bring Onslaught and Grenth's Aura.
Also, I'm not sure if this is a bug or not, but whenever you use a flash enchantment while moving and targeting either a friendly NPC or loot, you stop moving. It's incredibly annoying. You can target enemies and use flash enchantments fine while moving, just when you do it while targeting and either click to run on an allied NPC or loot, you stop in your tracks as if it had a casting time.
Also, I'm not sure if this is a bug or not, but whenever you use a flash enchantment while moving and targeting either a friendly NPC or loot, you stop moving. It's incredibly annoying. You can target enemies and use flash enchantments fine while moving, just when you do it while targeting and either click to run on an allied NPC or loot, you stop in your tracks as if it had a casting time.
Pluberus
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I've noticed the way the message on /deaths says
You have died X times and gained experience since death. this implies just the normal fact you have earnt xp after dying, and this statement would always be true. I would immagine the text saying experience would also have an actual variable amount which would make a lot more sense and thus implying it will reset every death. ooo if you look, it could be my eyes but there is a small gap before experience so it would look like " 0 experience" |
Swingline
Yea AS and BuH got the nerf bat pretty bad but its not the end of the world. I had dhuums scythe and q9 storm daggers custo'd to my warrior but he still deals good dmg with the scythe and daggers and I am already figuring out new builds for them. AS is also still good in a discord spike and BuH is hopefully going to restore some ppls faith in pugs. To me the hardest hit was the nerf of rendering aura, my W/D smite solo was one of my favorite solo activities in the game and I even had it tweaked a bit so I could clear The Ice Wastes. Now Im going to have to get used the W/Me build
dancing gnome
Personally I'd rather GWAMM as an account wide title. I am really enjoying my dervish atm but my warrior is my title character. If I have to spend a few hundred more hours on a toon to get the title, I'd like to not be locked into that one character. I will enjoy the game a lot more if I can chase the ultimate title the way I used to play the game: on any character I feel like playing at the time.
I'm so sick of warrior play style right now.
I'm so sick of warrior play style right now.
makosi
That's why it's ridiculous. Too easy to mantain, too cheap, no cast time like before and no downtime either.
Mcsnake85
Well, except bug from BuH nothing changed in FoW and UW...War still works like usual, and maybe Derv are welcome now, but honestly death charge is better to teleport on pinged mob...if the pinged target is far from sin position it is possible fail the spike, but cant be a big problems.
I saw Derv skills changed, well cant speak about it because i dont know how work a derv.
Ah..and Intensity really suck..
I saw Derv skills changed, well cant speak about it because i dont know how work a derv.
Ah..and Intensity really suck..
Lopezus
Form PvE this update is huge nerf for Dervish. Many elites are pretty much useless :EDA, ReapersSweep ( why would anyone use it ever ? ), avatars got nerfed, scythe attacks nerfed...Why did ANEt nedeed so much time for simple nerfbat hit ? It could be done within a week. Good i have all 30 GW2 rewards unlocked b/c i don't see my primary dervish being used much now. Should have made mesmer primary long ago sigh..
AndrewSX
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Personally I'd rather GWAMM as an account wide title. I am really enjoying my dervish atm but my warrior is my title character. If I have to spend a few hundred more hours on a toon to get the title, I'd like to not be locked into that one character. I will enjoy the game a lot more if I can chase the ultimate title the way I used to play the game: on any character I feel like playing at the time.
I'm so sick of warrior play style right now. |
Warbog The Slayer
skill updates ... no comment (especially on asura scan)
but i like that dervish enchantments are now indicated by a blue border in effect monitor. i am just saying . =))
but i like that dervish enchantments are now indicated by a blue border in effect monitor. i am just saying . =))
Swingline
BuH can rez spirits @.@
I can see this will be fixed soon
I can see this will be fixed soon
aspi
Hmm wounding strike sure suck now
Dzjudz
Duraximus
beaztor
I do not see anything on the aatxe. I just came out of UW and my spirits are doing zero damage to them. I was unable to catch the skill used but would like to know what was changed to the Aatxe.
Unless its bugged lol and honestly this spirit rez deal... not very impressive for soloing but in a party of rits =D loads of entertainment!
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I found out that one rez of the spirits by BUH makes the spirits do 1/3rd damage. Take an SoS spirit with 21 damage and that now becomes 7. On the next rez that same spirit does ~2. Any rez after that is zero damage.
Looks like the +33% damage is the only damage a rezzed spirit can do and it is cumulatively decreasing. This is discounting any additional damage done by any hex etc.
Oh i see..... thanks LD
Guess i will just stick to my normal UW solo SoS build and leave BUH out in the cold.
Unless its bugged lol and honestly this spirit rez deal... not very impressive for soloing but in a party of rits =D loads of entertainment!
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I found out that one rez of the spirits by BUH makes the spirits do 1/3rd damage. Take an SoS spirit with 21 damage and that now becomes 7. On the next rez that same spirit does ~2. Any rez after that is zero damage.
Looks like the +33% damage is the only damage a rezzed spirit can do and it is cumulatively decreasing. This is discounting any additional damage done by any hex etc.
Oh i see..... thanks LD
Guess i will just stick to my normal UW solo SoS build and leave BUH out in the cold.
LordDragon
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I do not see anything on the aatxe. I just came out of UW and my spirits are doing zero damage to them. I was unable to catch the skill used but would like to know what was changed to the Aatxe.
Unless its bugged lol and honestly this spirit rez deal... not very impressive for soloing but in a party of rits =D loads of entertainment! |
Looks like the +33% damage is the only damage a rezzed spirit can do and it is cumulatively decreasing. This is discounting any additional damage done by any hex etc.
thedukesd
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"For 10 seconds, the next time you deal elemental damage with a spell to a target, you deal 40...50% of that damage to all other nearby foes."
That is why your invoke doesn't do anything on the second hit. Its the next TIME, not the next SPELL. This is why I said that this intensity is even worse than the previous one because this one is completely useless for a huge majority of ele skills (DoTAoE). Even if you use a spike build its still once every 10 second... Let say you use intensity with lightning orb, hitting for 100 damage. 50% of that would be 50 damage. 50 damage / 10 seconds = 5 damage per second... Then let say you managed to hit 4 other enemy nearby, it would be 20 damage per second in total... I might as well just cast disease on a mob... |
If it was adding damage on the 2 aditional hits then:
- let asume invoke hits the target with 130 damage
- 0,5*130=65
65*3=195 (cause in this ipotetical case (not how intensity it's acting now in the game)) 195/10=20 even so it's till bad, but using it with damage over time skills might work, mobs might just die before they have time to run away.
I was saying that intensity it's still not a good skill for eles...
ensoriki
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ok, this time it's really time to say good bye GW. For the love of god, who the hell decided to kill Asuran Scan? And: WHY did he decide to do that? There was absolutely no reason to do that. Can somebody explain to me how warriors, assassins and especially rangers are supposed to deal damage in hard mode now?
The devs must have really lost their freakin' mind this time. I was really looking forward to the FB-Update and Winds of Change. But both are dead now for me. Congratulations to the people responsible for this update, once again another player less and a dead account more. I'm done with guild wars. Thanks A-Net |
MrDark88
At least with the new Asuran Scan melee characters have a chance in Ravenheart Gloom in hard mode and Ebony Citadel.
Bassma
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nice update, except for asuran scan nerf. it's killing my pve ranger spike . ("i am the strongest" + asuran scan + both penetrating attack and sundering attack + prep shot to keep energy hight) doing over 180 dmg against hm monsters
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Originally Posted by Devil Bringer ok, this time it's really time to say good bye GW. For the love of god, who the hell decided to kill Asuran Scan? And: WHY did he decide to do that? There was absolutely no reason to do that. Can somebody explain to me how warriors, assassins and especially rangers are supposed to deal damage in hard mode now? The devs must have really lost their freakin' mind this time. I was really looking forward to the FB-Update and Winds of Change. But both are dead now for me. Congratulations to the people responsible for this update, once again another player less and a dead account more. I'm done with guild wars. Thanks A-Net |