Originally Posted by Oldmantime
after 2000 hours of prophecies i think it's ok to speak up if you don't like the expansion in the hopes that ANET will wake up and change things in such a way that will keep the MAJORITY of the players happy
|
Elite Mission Available to All ?
Kariston The Swift
Quote:
Oldmantime
Quote:
Originally Posted by Edrina Spellweaver
3) Why are The Black Blades a bunch of elitist pricks who hate everyone outside the alliance?
First and foremost, if anyone feels that they have been mistreated by a member of the alliance, notify that person's guild's officers and explain the situation clearly. Second, this is simply not the case. All the members of my guild have come to help me at prior missions, sold items at discount prices, and have provided general advice and wity game banter as all guilds should. Our goal was to be #1 and take Cavalon from the German guild GZSZ. When we finally took it, it wasn't "We R 2 1337 4 j00!!!1" so much as "We are #1!" If The Crusaders goal is to hold Cavalon and open The Deep, by all means have at it. I embrace the challenge to keep us on our toes. Haressment, bigotry, slander, and discredit to our name, however, will not be tolerated and dealt with accordingly. Take your fights to GvG. |
much respect to you for being the first person from the black blades to come on here and explain your ideals in a well thought out manner.
Oldmantime
Quote:
Originally Posted by Kariston The Swift
So what you're saying is you don't like the expansion at all because of that one little aspect? I'm just going to end it there and go to sleep with a smile of amusement on my face.
|
Swinging Fists
Quote:
Originally Posted by Edrina Spellweaver
For the sake of myself, my guildmates, the alliance and everyone else involved, it seems like some (further) clarification is in order.
|
Quote:
Originally Posted by Edrina Spellweaver
1) Why don't all players have access to the elite mission?
(Box text removed) As descibed, elite missions would only be for the alliances who controlled the area which provides access. (A whole bunch of text removed) If The Crusaders goal is to hold Cavalon and open The Deep, by all means have at it. I embrace the challenge to keep us on our toes. |
Do you take issue with what TC does when they hold Cavalon, or do you just disagree with their decision, but respect that they can do so ?
As for me, I think if ANet meant for it to only be accessible to the controlling alliance, they would have locked it up like they locked the first two missions from native Tyrians. They didn't do that. What they did do was require a member of the controlling alliance to be the one to gain access, while allowing everyone in the party through. From this I conclude that ANet wanted each controlling alliance to do as they wish. Do you agree ?
edit: (for all) The mods have been closing threads on this topic because of some back and forth content. I just request that we be extra careful to avoid the "Wicked Staff of Closing".
Zehnchu
At some point of time you are going to have to face the facts, that a vast majority never wanted the Factions favor system from the get go. Numerous posts with concern about it along with the dislikes were well present before the FPE (Free Preview Weekend) and every day after it. And the hate of the favor system wasn’t exclusive to this forum.
Did you really think that you are going to change the minds of the masses who did not want this favor system from the start?
And it’s a free world, I will do what I want to do…..I suggest you invest in blinders or rose colored glasses.
Did you really think that you are going to change the minds of the masses who did not want this favor system from the start?
And it’s a free world, I will do what I want to do…..I suggest you invest in blinders or rose colored glasses.
Edrina Spellweaver
As for further clarification:
Yes I agree that the idea is that the controling alliance can do as they wish with the exclusive area. While I don't particularly approve of TC's choice to open The Deep to all, if they are the controling alliance, it is their right to do so. It may have not been Anet's intention for The Deep to be alliance only, but we would like some semblance of exclusiveness, and have established our rules and parameters to do as such. We have earned that right. If people do not approve, let them gain enough faction to put us out of power. That's why there is faction decay, so you can't just amass a huge quantity of faction and sit on top forever. Control is an active process, and only a dedicated and large alliance can hope to achieve.
P.S. I don't want to seem as though I am egging you on, but if you want Cavalon, come and claim it.
Yes I agree that the idea is that the controling alliance can do as they wish with the exclusive area. While I don't particularly approve of TC's choice to open The Deep to all, if they are the controling alliance, it is their right to do so. It may have not been Anet's intention for The Deep to be alliance only, but we would like some semblance of exclusiveness, and have established our rules and parameters to do as such. We have earned that right. If people do not approve, let them gain enough faction to put us out of power. That's why there is faction decay, so you can't just amass a huge quantity of faction and sit on top forever. Control is an active process, and only a dedicated and large alliance can hope to achieve.
P.S. I don't want to seem as though I am egging you on, but if you want Cavalon, come and claim it.
TheEPIC
I don't quite see why people would get all upset that TC (Yes I am a member of the TC alliance and therefore am a little biased in that way) let so many people into The Deep. So what if they are all "noobs?" Everyone has to start somewhere. Also, if you really wanted to beat this mission, then wouldn't you naturally set up a group of people and go at it rather than getting random pick ups? It is just the same as Heroes' Ascent. People who seek to succeed wont just take whoever tries to add themself to the party. Heck, the same even stands for FoW and UW groups.
Also, I'd think that letting the deep be opened to the community would create a knowledge base in the community for the "noobs" to draw from. If there are people experienced in the mission who are willing to help others (and there are), then sooner or later the number of "noobs" thins out.
My personal experience with the deep was pretty awesome I'd have to say. A group of my guildies and alliance members along with some PUGs and myself went in a couple of times and refined our build and had a blast. Honestly, people need to be a little more light-hearted about a game. I found it hilarious when our party would wipe and someone would attempt some ridiculously off the wall tactic.
Anyways, (I know I deviated from my point) it isn't that hard to organize a group for these elite missions if you want to succeed. So the argument that letting everyone in lets too many "noobs" in is just ridiculous. If you get a "noob" in your group and it ruins your attempt on the mission, well you only have yourself to blame.
Lastly, since we owned the town, we could do whatever we wanted with it. So guess what... we did. And what we wanted was to let everyone have a shot. Suck it up guys.
Also, I'd think that letting the deep be opened to the community would create a knowledge base in the community for the "noobs" to draw from. If there are people experienced in the mission who are willing to help others (and there are), then sooner or later the number of "noobs" thins out.
My personal experience with the deep was pretty awesome I'd have to say. A group of my guildies and alliance members along with some PUGs and myself went in a couple of times and refined our build and had a blast. Honestly, people need to be a little more light-hearted about a game. I found it hilarious when our party would wipe and someone would attempt some ridiculously off the wall tactic.
Anyways, (I know I deviated from my point) it isn't that hard to organize a group for these elite missions if you want to succeed. So the argument that letting everyone in lets too many "noobs" in is just ridiculous. If you get a "noob" in your group and it ruins your attempt on the mission, well you only have yourself to blame.
Lastly, since we owned the town, we could do whatever we wanted with it. So guess what... we did. And what we wanted was to let everyone have a shot. Suck it up guys.
thunderpower
I will leave all my chars there, thanks to TC i got them all in.
And unless I`m really bored of farming that area, I WONT LEAVE.
And unless I`m really bored of farming that area, I WONT LEAVE.
Shanaeri Rynale
Anyone else getting tired of this BB vs TC thing?
We should be putting pressure on AN to change things and solve the root of the problems rather than focussing on the results.
As it stands atm all I read is a community as each others throats, when in fact it should be making polite, well reasoned arguments to the developers to get rid of this madness.
Even if you think the faction system is ok, you cannot deny that it has harmed the game and it's community greatly. Time to call a ceasefire imho and work towards getting the thing fixed and wounds bandaged up.
We should be putting pressure on AN to change things and solve the root of the problems rather than focussing on the results.
As it stands atm all I read is a community as each others throats, when in fact it should be making polite, well reasoned arguments to the developers to get rid of this madness.
Even if you think the faction system is ok, you cannot deny that it has harmed the game and it's community greatly. Time to call a ceasefire imho and work towards getting the thing fixed and wounds bandaged up.
UndeadRoadkill
No kidding. One of the reasons I don't do PvP is elitism. Those types usually kept away from PvE, now we have to deal with them.
Daktarins Bane
Oldmantime i think you misunderstood my post. I never said that the elite mission was impossible or that anyone wasn't good enough for it. I purely stated, because its more difficult than most parts of the game, that i would rather play it with people i know and trust as opposed to complete strangers who could possibly do something such as rage-quit.
At no point did i, or as far as i know anyone in the black blades ever say "We are too 1337 for you", we were pleased to be #1 in the faction race yes, but we never had dillusions of that making us the best GW players in the world ever.
As previously stated, Cavalon is there to be taken to do what you will with it, we urge you to challenge us for control.
At no point did i, or as far as i know anyone in the black blades ever say "We are too 1337 for you", we were pleased to be #1 in the faction race yes, but we never had dillusions of that making us the best GW players in the world ever.
As previously stated, Cavalon is there to be taken to do what you will with it, we urge you to challenge us for control.
Jagflame
When does a reward become not a reward? When everyone gets it.
But much of the reason that I disagree with this is because you are not helping anyone. You say you are being kind and helping them, but bringing them to the Deep when they have not earned it is not helping them.
If someone is sitting on the couch and won't get up and you keep bringing him food, that is not helping him. If you keep bringing him food then he'll never force himself to get up and get it himself.
Giving things away free when they were not free only makes them become dependant on you, which is not a good thing. As humans we should strive for independancy, and as team members we should strive for interdependancy. Interdependancy is not the same thing as dependancy.
It is obvious that all of these people that claim they must have everything free to survive have been spoiled in real life, maybe they did get everything easily. But that doesn't mean that lifestyle has to continue in this game.
But much of the reason that I disagree with this is because you are not helping anyone. You say you are being kind and helping them, but bringing them to the Deep when they have not earned it is not helping them.
If someone is sitting on the couch and won't get up and you keep bringing him food, that is not helping him. If you keep bringing him food then he'll never force himself to get up and get it himself.
Giving things away free when they were not free only makes them become dependant on you, which is not a good thing. As humans we should strive for independancy, and as team members we should strive for interdependancy. Interdependancy is not the same thing as dependancy.
It is obvious that all of these people that claim they must have everything free to survive have been spoiled in real life, maybe they did get everything easily. But that doesn't mean that lifestyle has to continue in this game.
Fenrir
Quote:
Originally Posted by Kariston The Swift
So what you're saying is you don't like the expansion at all because of that one little aspect? I'm just going to end it there and go to sleep with a smile of amusement on my face.
|
I ask you, where is the repeatable end game content for the rest of us?
Jagflame
Quote:
If you imagine factions currently having the difficulty of pre-searing, then picture being stuck there because you are being denied access to the only areas that 'might' provide a challenge, maybe you'll have a better idea why this 'one little aspect' is so important to so many people. |
Please, post something that actually has relevance.
MelechRic
Quote:
Originally Posted by Fenrir
I ask you, where is the repeatable end game content for the rest of us?
|
</sarcasm>
Oldmantime
Quote:
Originally Posted by Fenrir
I ask you, where is the repeatable end game content for the rest of us?
|
Quote:
Originally Posted by MelechRic
Oh it's there... it's called the Luxon Supplies Quest or the Kurzick Duelist Quest. ANet intends you to repeat that content ad inifinitum.
|
Quote:
Originally Posted by Daktarins Bane
As previously stated, Cavalon is there to be taken to do what you will with it, we urge you to challenge us for control.
|
Quote:
Originally Posted by Jagflame
Erm... dude... you're not cutting out one little aspect, you're cutting out practically the entire game... Cutting out one mission and cutting out everything after pre-searing are completely different matters.
Please, post something that actually has relevance. |
Buoyancy
Quote:
Originally Posted by Jagflame
When does a reward become not a reward? When everyone gets it.
|
Quote:
But much of the reason that I disagree with this is because you are not helping anyone. You say you are being kind and helping them, but bringing them to the Deep when they have not earned it is not helping them. |
Fenrir
Quote:
Originally Posted by Jagflame
Erm... dude... you're not cutting out one little aspect, you're cutting out practically the entire game... Cutting out one mission and cutting out everything after pre-searing are completely different matters.
Please, post something that actually has relevance. |
I was implying (through exageration) that Factions, as it stands, is far too easy, so we might as well be stuck in pre-searing ie. no challenge, no repeatable quests.
Quite frankly those that 'grind' for control of the cities and the '1337' missions are the very people who are ill equipped to actually handle them.
If you want to reward grind, give them something shiny and completely useless. A weapons crafter with unique skins for the holders only? A special armour crafter? (all customized of course) But rewarding grind with challenging pve content is just nonsensical!
Sir Mad
I dont agree at all. First off, the only repetable quests in Prophecy are in UW/FoW, ie: in a place that is NOT a prophecy place but a core place.
2/ I think you can't say getting the title of protector of Cantha is not a challange - the same goes for Aurios Mines mission and the like. You may not like this stuff, but it's definitly a challenge.
3/ I wouldn't be against some kind of reward system if this system was fair with everyone, and if everyone had a chance to actually earn the reward, provided he's skilled enough. It's not the case, and you know it as I do.
2/ I think you can't say getting the title of protector of Cantha is not a challange - the same goes for Aurios Mines mission and the like. You may not like this stuff, but it's definitly a challenge.
3/ I wouldn't be against some kind of reward system if this system was fair with everyone, and if everyone had a chance to actually earn the reward, provided he's skilled enough. It's not the case, and you know it as I do.
Oldmantime
Quote:
Originally Posted by Sir Mad
I dont agree at all. First off, the only repetable quests in Prophecy are in UW/FoW, ie: in a place that is NOT a prophecy place but a core place.
2/ I think you can't say getting the title of protector of Cantha is not a challange - the same goes for Aurios Mines mission and the like. You may not like this stuff, but it's definitly a challenge. 3/ I wouldn't be against some kind of reward system if this system was fair with everyone, and if everyone had a chance to actually earn the reward, provided he's skilled enough. It's not the case, and you know it as I do. |
and it IS a prophecies place, it came with prophecies, therefore adding a new entrance to it means it's not a new area
and anyway the problem is FACTIONS BEGINS AT LEVEL 20! there is no actual levelling up your characters in Cantha, doing all the quests on the noob island and slaughtering a few enemies will get you to level 20. there SHOULD have been high level areas added, there's nothing else to do
Cymboric Treewalker
I note that no one from Black Blades bothers to respond until they go the boot.
As for the communism and cheating carp I guess you should tell the United States, United Kingdom and Russia that they cheated to defeat Germany in WWII.
As for the communism and cheating carp I guess you should tell the United States, United Kingdom and Russia that they cheated to defeat Germany in WWII.
Fenrir
Quote:
Originally Posted by Sir Mad
I dont agree at all. First off, the only repetable quests in Prophecy are in UW/FoW, ie: in a place that is NOT a prophecy place but a core place.
|
Quote:
Originally Posted by Sir Mad
2/ I think you can't say getting the title of protector of Cantha is not a challange - the same goes for Aurios Mines mission and the like. You may not like this stuff, but it's definitly a challenge.
|
Aurios 'mission' is a big bag of yawn. Been there, done that. Move along. PvP in disguise if you ask me. I have just as much fun killing Zaishen.... over and over and over.
Quote:
Originally Posted by Sir Mad
3/ I wouldn't be against some kind of reward system if this system was fair with everyone, and if everyone had a chance to actually earn the reward, provided he's skilled enough. It's not the case, and you know it as I do.
|
Hopefully Anet will sort this mess out sometime soon
Cymboric Treewalker
I agree with the timed part of missions -- should have been completing a mission with NO deaths on the team or something.
heaven
The root of all this mess is the lack of high-content for the general public after they finished the game. There are so many such high-content areas (UW/FOW, SF and Tomb) in Prophecy. Since elite missions are at the mercy of each individual holding alliance, it is inevitable that the vast majority of players will not be able to access elite missions at all. Anet needs to keep its fan base energized and "hooked" to Faction until the new chapter coming out. Otherwise, it will loose a lot of players due to the "boring factor".
By the way, TC is a wise choice of alliance name. You guys are definitely on a crusade for a greater good. The whole community should enjoy the game, not only a few "elite" farmers.
Think about it, can you enjoy the game if only 800 players play the game? Do the "precious" Zodiac stuffs have any value at all? UW/FOW, SF and Tomb are open to all players but their stuffs do not devalue by any mean. Actually, the openess in Prophecy created a healthy economy where everyone buying and selling stuffs they find all the time. Good luck in finding a group when most members are farming factions to keep their holding.
By the way, TC is a wise choice of alliance name. You guys are definitely on a crusade for a greater good. The whole community should enjoy the game, not only a few "elite" farmers.
Think about it, can you enjoy the game if only 800 players play the game? Do the "precious" Zodiac stuffs have any value at all? UW/FOW, SF and Tomb are open to all players but their stuffs do not devalue by any mean. Actually, the openess in Prophecy created a healthy economy where everyone buying and selling stuffs they find all the time. Good luck in finding a group when most members are farming factions to keep their holding.
gabrial heart
Being a member of The Crusaders alliance, i have to whole heartedly agree that the elite mission (given the alliance that holds it) should have the option to "ferry" folks over. From what i know about the black blades holding, this didn't and doesn't happen, which also is fine by me, but they won't be winning over anyone by keeping it secret.
Eventually, regardless of who holds cavalon or house zu heltzer, people that REALLY want to get into these elite missions WILL, those that are content with playing for a few hours a day to burn off some steam, may not, just as it was/is with fow/uw.
Although our alliance only held cavalon for a few days (due to 2 guilds not enjoying our ferrying policy and leaving) we managed to ferry over a very large amount of people to get to enjoy the deep mission and i am proud that we had that chance to do so.
Eventually, regardless of who holds cavalon or house zu heltzer, people that REALLY want to get into these elite missions WILL, those that are content with playing for a few hours a day to burn off some steam, may not, just as it was/is with fow/uw.
Although our alliance only held cavalon for a few days (due to 2 guilds not enjoying our ferrying policy and leaving) we managed to ferry over a very large amount of people to get to enjoy the deep mission and i am proud that we had that chance to do so.
Swinging Fists
Quote:
Originally Posted by Edrina Spellweaver
As for further clarification:
Yes I agree that the idea is that the controling alliance can do as they wish with the exclusive area. While I don't particularly approve of TC's choice to open The Deep to all, if they are the controling alliance, it is their right to do so. It may have not been Anet's intention for The Deep to be alliance only, but we would like some semblance of exclusiveness, and have established our rules and parameters to do as such. We have earned that right. If people do not approve, let them gain enough faction to put us out of power. That's why there is faction decay, so you can't just amass a huge quantity of faction and sit on top forever. Control is an active process, and only a dedicated and large alliance can hope to achieve. |
Quote:
Originally Posted by Edrina Spellweaver
P.S. I don't want to seem as though I am egging you on, but if you want Cavalon, come and claim it.
|
Jagflame
Quote:
never heard of tombs or sorrows? |
Quote:
Wrong, idiot. That's only the case if the person getting the reward has a mental block, and realizes that they have wasted their time "working" on a game, but don't want to admit it to the world. Quite frankly, those people should go kill themselves, because they are worthless. |
Quote:
Technically correct, but really they should have added two more god areas if they want to claim its a stand alone game. Looks to me like they're leeching of Prophecies content. |
Quote:
In all honesty I'd rather not, I started playing Guild wars because I didn't want a constant grind, and to take control of the capitals IS just a constant grind, not my idea of fun nor are the actions that people take to gain control of the towns actions that should be rewarded. |
Quote:
Did they buy the game? Then they earned the right to enter every single mission in the game. |
UndeadRoadkill
I don't know why people are still arguing along "we deserve access" line. Whenever they do that, someone says "you have to earn it."
I believe the issue here is not that everyone wants to hop into the 'elite' mission right after popping out of the monastary, it's that Anet's idea of "earning" it is a poor one, and that making access to missions exclusive is another poor idea.
I believe the issue here is not that everyone wants to hop into the 'elite' mission right after popping out of the monastary, it's that Anet's idea of "earning" it is a poor one, and that making access to missions exclusive is another poor idea.
Raiin Maker
dont worry about getting into the elite missions, as soon as the TC alliance get cavalon again they will be letting anyone join them.
Jagflame
Quote:
I believe the issue here is not that everyone wants to hop into the 'elite' mission right after popping out of the monastary, it's that Anet's idea of "earning" it is a poor one, and that making access to missions exclusive is another poor idea. |
UndeadRoadkill
Quote:
Originally Posted by Jagflame
No, the idea in this thread is whether or not they should get it without earning it, because the entire thread is based on TC giving people free access.
|
Jagflame
Quote:
And the root of the problem is that the system didn't make much sense in the first place. I think whether or not players who didn't spend a bunch of hours performing repetative tasks are getting in isn't what people should be concerned about. |
But on the other hand I can see where AreaNet was coming from when they made this. High level PvE areas have always been mainly used for farming. Since this would logically appeal to players that enjoy farming, would it not make sense to set the route to gain access to be by farming?
floplag
a few comments...
anything that limits any part of the game to a small percentage of the players is wrong, period, unless ANet is planning on giving the rest of us a rebate
anytime PvP affects PvE its wrong. it certainly doesnt go the other way, so dont shove things down the throats of PvE players that have no desire to take part in PvP
any guild that thinks that have the right to "selectivly" choose who gets to take part, is arragant and assinine. you dont know every player in the game to make that call. what that really means is whoever pays us the most.
anytime large "pay to be a member" guilds are given such a massive advantage over the smaller guilds that pride themselves on personal skills and getting to know each other .. its really skews the intention of a game that is supposed to promote cooperative play
so i say to those that welcome outsiders without string, congrats.. you represent what this game is supposed to be about and are the kind of alliance others should strive to be or join. to those that charge, or practice an elitist position... you..well ... momma always said if you dont have anything nice to say, dont say anything at all
anything that limits any part of the game to a small percentage of the players is wrong, period, unless ANet is planning on giving the rest of us a rebate
anytime PvP affects PvE its wrong. it certainly doesnt go the other way, so dont shove things down the throats of PvE players that have no desire to take part in PvP
any guild that thinks that have the right to "selectivly" choose who gets to take part, is arragant and assinine. you dont know every player in the game to make that call. what that really means is whoever pays us the most.
anytime large "pay to be a member" guilds are given such a massive advantage over the smaller guilds that pride themselves on personal skills and getting to know each other .. its really skews the intention of a game that is supposed to promote cooperative play
so i say to those that welcome outsiders without string, congrats.. you represent what this game is supposed to be about and are the kind of alliance others should strive to be or join. to those that charge, or practice an elitist position... you..well ... momma always said if you dont have anything nice to say, dont say anything at all
Rogmar
Quote:
Originally Posted by floplag
anytime large "pay to be a member" guilds are given such a massive advantage over the smaller guilds that pride themselves on personal skills and getting to know each other .. its really skews the intention of a game that is supposed to promote cooperative play
|
Jagflame
Quote:
anytime PvP affects PvE its wrong. it certainly doesnt go the other way, so dont shove things down the throats of PvE players that have no desire to take part in PvP |
Quote:
anything that limits any part of the game to a small percentage of the players is wrong, period, unless ANet is planning on giving the rest of us a rebate |
Quote:
anytime large "pay to be a member" guilds are given such a massive advantage over the smaller guilds that pride themselves on personal skills and getting to know each other .. its really skews the intention of a game that is supposed to promote cooperative play |
floplag
Rogmar,
fair enough ,what do you require of them to maintain membership ?
you may or may not do any of these things.. i dont know you to know.. but we all know many of the top allainces/guilds do force members to donate plat for factions points to remain a member. or do in fact charge to become part of the guild.
JagFlame,
you contradict yourself .. if faction points can be earned though PvP, then they do in fact affect PvE city control since thats what its based on. it may not be fast, it may be quite fast .. ive seen people gain alot of faction very quickly in PvP battles. are high level GvG battles wrong .. no, but they also dont affect PvE and are eanred through skill, not sheer numbers of faction farming. perhaps they dont require members to farm, or do others things .. though we all know many do... in any case, 500 members ? call me crazy, but my idea of a guild is a group of players that are friends, and know each other .. not a bunch of people im talking to or seeing names of wondering who the heck that guy is. thats just me and my personal opinion... but im entitles to that. it also means my guild of a close kniot 20-30 members will nenver know, doesnt it ? but, i wouldnt trade them for any of it.
fair enough ,what do you require of them to maintain membership ?
you may or may not do any of these things.. i dont know you to know.. but we all know many of the top allainces/guilds do force members to donate plat for factions points to remain a member. or do in fact charge to become part of the guild.
JagFlame,
you contradict yourself .. if faction points can be earned though PvP, then they do in fact affect PvE city control since thats what its based on. it may not be fast, it may be quite fast .. ive seen people gain alot of faction very quickly in PvP battles. are high level GvG battles wrong .. no, but they also dont affect PvE and are eanred through skill, not sheer numbers of faction farming. perhaps they dont require members to farm, or do others things .. though we all know many do... in any case, 500 members ? call me crazy, but my idea of a guild is a group of players that are friends, and know each other .. not a bunch of people im talking to or seeing names of wondering who the heck that guy is. thats just me and my personal opinion... but im entitles to that. it also means my guild of a close kniot 20-30 members will nenver know, doesnt it ? but, i wouldnt trade them for any of it.
BigTru
Quote:
Originally Posted by Jagflame
It is possible for any player to earn their way to the elite mission.
|
The reason I bought Guild Wars in the first place is because it claimed to reward player skill, not hours played. Gaile Gray seems to be avoiding this, despite the fact that it is plain as day that these "faction wars" has nothing to do with player skill, but how many hours you clock intothe game.
floplag
2 simple questions....
is it possible for an individual or small guild like mine to gain access to the entire map ?
did we pay the same price for the game ?
and please dont even try to say it has anything to do with skill. sheer volume FTW, lol
is it possible for an individual or small guild like mine to gain access to the entire map ?
did we pay the same price for the game ?
and please dont even try to say it has anything to do with skill. sheer volume FTW, lol
samifly
Quote:
Originally Posted by Jagflame
So I suppose high rated GvG battles are wrong? There will always be content that not everyone will access, because having everything thrown at you defeats the purpose of the game. It is possible for any player to earn their way to the elite mission.
|
floplag
it should be eanred by meeting a minimum faction level .. not by kissing the arse of the guild that controls it. noone would argue that .. as is its letting the lunatics run the asylum