), simply because of the DPS on static NPC targets plus the fact that they bypass all the NPCs' otherwise considerable defenses - Prot Spirit, Ward Against Melee, Unsteady Ground and Silver Armour, f'rinstance - entirely and unfairly. That's not really enough to call for a nerf, though.The problem is that anti-touch-ranger hate is too specific for most forms of play - see my examples above re general counters that don't work, and throw in evasive stances and armour buffs as well. Taking counters to even such common threats as hexes and enchantments is marginal enough** that they reasonably only take up slots in the skillbars of one out of every three characters.
Relative to that, if even one out of every five characters is forced to take a specific anti-touch measure, then touchies are warping the metagame in that arena to an extent that deserves a nerf. 'cause seriously, touch-based Blood skills should not be in the same league, importance-wise, as the combined force of every hex and enchantment in the game.
*They're OK on Kurzick, but killing turtles is less significant that killing gatekeepers.
**By which I mean inefficient if we take it as granted that the counter skills in question are sub-par-or-useless if the enemy isn't packing a certain threshold of that specific threat. Which most hex and enchantment strip is.

Gaile already talked about this situation once.. she said they weren't a problem and there are a lot of ways to counter their build, so it won't be braught up. GGhax.
Oh and guess what? Touch Rangers steal more life than they lose from Spiteful Spirit, so the damage is effectively negated.
You've never OoBd with Backfire on you? Try it, it's fun 