Numa Pompilius

Numa Pompilius

Grotto Attendant

Joined
May 2005
Location
At an Insit.. Intis... a house.
Guild
Live Forever Or Die Trying [GLHF]
Profession
W/Me

Recent Posts

Sep 12, 2008 at 8:39 AM Guildwars Movie

Quote: Originally Posted by Arkantos I think it would be horrible, like pretty much every single video game based movie ever created. The problem...

Sep 11, 2008 at 11:23 PM Next on the Nerf Block, the HFFF

Quote: Originally Posted by theblackmage Not true. I have seen coast running heros die a number of times after they left the radar, and w/o mobs...

Sep 11, 2008 at 8:30 PM Next on the Nerf Block, the HFFF

Quote: Originally Posted by Shadowmoon No they use Shadowform to get past the first set of mobs to get off radar, then it can drop and they can go...

Sep 11, 2008 at 9:07 AM Update 9/10/08

Good update. For the ele improved energy management (also when not running fire), and UA was stupidly broken and needed a nerf. EDIT: /unsigned...

Sep 11, 2008 at 9:05 AM A discussion on how to improve PUGs

Instead of trying to fix PUGs you guys need to decide on what's wrong with them? For me, the problem is that I'm not a farmer and I...

Sep 11, 2008 at 8:51 AM Are there too many skills?

Quote: Originally Posted by Zinger314 Magic: The Gathering produces 1000 "skills" a year, and there are very few "balance" issues....

Sep 10, 2008 at 11:37 PM Are there too many skills?

Quote: Originally Posted by Avarre Going on this logic, we would see less builds being prevalent the fewer skills were in the game, ie:...

Sep 10, 2008 at 9:18 AM A discussion on how to improve PUGs

For what it's worth... the reason I H/H instead of PUG isn't because PUGs are bad, normally they're faster and more efficient than...

Sep 10, 2008 at 8:55 AM Villain mission pack: their side of the story

Quote: Originally Posted by enxa /not signed It would take too much effort, to create something that fails just as much as BMP missions did. The...

Sep 10, 2008 at 8:38 AM Are there too many skills?

Quote: Originally Posted by gerg-nad So how do you quantitatively determine the optimum team build? The whole point of having so many skills and...

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