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MoonlitNightmare

Ascalonian Squire

Joined
Jan 2007
Guild
Animate Bone Horrors
Profession
A/

Recent Posts

Jan 30, 2007 at 4:38 AM social classes

i know some will/wont like this idea ... it doesn't involve the "pure essence" of guildwars. however at the same time these are...

Jan 29, 2007 at 11:04 AM social classes

i didn't combine them because i thought it would be easier to handle in the current structure of the game if there were only a handful of new...

Jan 29, 2007 at 1:15 AM social classes

like most people i've played gw a while ... and like most people i've sat around in outposts/cities for a long time for whatever reason....

Jan 29, 2007 at 12:47 AM Macro bar for easier interface.

/attack is already in the game ... select a target and hit your space bar. why would you want a button on your screen that you hit with your mouse...

Jan 22, 2007 at 10:17 AM Armiger - Armor is the weapon

true, the formation is easy to disrupt if flanked ... although during the period which phalanxes were at their peak, a halberd wasn't what...

Jan 21, 2007 at 10:25 PM Armiger - Armor is the weapon

a couple random thoughts. the phalanx idea is a neat one, but that along with the police ram idea both incorporate a formation to make the concept...

Jan 21, 2007 at 5:37 AM Equal armor rights for expansion professions!

i'm split on this topic myself. my kneejerk response is that i think there needs to be more armor, period. we've gone from having a ton of...

Jan 20, 2007 at 5:09 AM guild wars in-game forums

isn't this feature already in the game? hit the minimize button and bang, forums in your browser?

Jan 20, 2007 at 3:31 AM spell spontineity.

what good is a wildcard? ... for the humor factor. the only reason to use them is to have fun, play with something that will provide unexpected...

Jan 20, 2007 at 3:22 AM UI Addition

i've played with a similar system in eq2, and don't think it's really necessary here.

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