C

Chthon

Grotto Attendant

Joined
Apr 2007

Recent Posts

Feb 25, 2010 at 5:02 AM Condition Spreader Team Build

I'd rate this as very, very bad. First off, you seems to be interested in getting a lot of conditions on the monsters instead of getting...

Feb 25, 2010 at 4:43 AM Mesmers vs Necromancers in PvE - which one needed buff?

Quote: Originally Posted by MagmaRed Same problem. E/Me can easily take Fragility and CoP and use it effectively to get that damage. Why would you...

Feb 25, 2010 at 12:16 AM Mesmers vs Necromancers in PvE - which one needed buff?

Quote: Originally Posted by MagmaRed You proposed they change some skills to make Mesmer more effective for PvE. Of those skills, you included...

Feb 24, 2010 at 11:56 PM Your PC, and dust when it stops being dust.

Quote: Originally Posted by Default137 Why exactly? >.> I've been leaving my case open, because I've been having problems with...

Feb 24, 2010 at 8:49 PM Preliminary Skill Update Notes: Feb 19

Quote: Originally Posted by Xenomortis Not really. The SoS Rit seldom killed anything, all he had to do was stall spawns on one side. Unless they...

Feb 24, 2010 at 8:33 PM Mesmers vs Necromancers in PvE - which one needed buff?

The major flaw with this thread is the premise that balance updates ought to prioritize buffing where it is most needed (ie mesmers). That's...

Feb 24, 2010 at 8:12 PM Better PUGing by improving your build in 7 steps

Quote: Originally Posted by Improvavel And someone playing a word of healing hybrid might argue that infinite energy doesn't go in the same...

Feb 24, 2010 at 7:00 AM Duncan the Black

Stupid Duncan tricks: He doesn't aggro to longbow/flatbow range. A single spirit rit can kill him simply by laying spirits close enough to hit...

Feb 24, 2010 at 6:55 AM Your PC, and dust when it stops being dust.

I've always found pledge grab-its work very well at removing dust. You can thread the corners through fans to clean hard-to-reach places....

Feb 24, 2010 at 1:59 AM Preliminary Skill Update Notes: Feb 19

Quote: Originally Posted by Orry I would like to see spirit bond trigger after damage reduction and prot spirit have a set damage limit that...

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