spiritofcat

spiritofcat

Jungle Guide

Joined
Mar 2005
Location
Sydney, Australia
Guild
Order of the Sanguine Dragon [OSD]
Profession
E/Mo

Recent Posts

Jun 15, 2005 at 11:56 PM Dye - too rare and too expensive

Quote: Originally Posted by ManadartheHealer Leave dye as is. It makes an excellent gold sink, and making it more common makes it not as special...

Jun 15, 2005 at 11:51 PM Call me crazy, but could we please . . . ?

Water is used to seperate areas a lot in this game. If swimming was implemented it would mean redesigning all the maps.

Jun 15, 2005 at 11:48 PM Gold sinks, the solution to inflation.

Quote: Originally Posted by Xight ANother thought since someone brought up the rerolling equipment. I like that one, and here's a variant....

Jun 12, 2005 at 12:21 AM Gold sinks, the solution to inflation.

The 1v1 gladiatorial combat could be interesting. It might bring up issues of balance though, since GW is meant to be a team game there would be...

Jun 11, 2005 at 3:58 AM Why did you buy Guild Wars?

I heard about it early last year and played in the E3 demo. After that I was hooked! I preordered in time for the last BWE and so I played that...

Jun 11, 2005 at 3:45 AM We get submissions

Well, it's a month and a half after release now, any word on GWGW? I'd be interesting in reading peoples' fan-fics of GW.

Jun 11, 2005 at 3:41 AM What does the tick mean?

Ah, I see. Thank you! And when I hover the mouse over it it tells me how many replies I've made and when the most recent one was.

Jun 11, 2005 at 3:35 AM Spell effects and other suggestions.

Yes, true. Gold Sinks are a much more pressing concern.

Jun 11, 2005 at 3:25 AM Earthquake/Aftershock/Eruption -- Do they hit your boots?

Sounds like they should hit your boots. It makes sense. Maybe if it doesn't it should be suggested on the Suggestion forum.

Jun 11, 2005 at 3:05 AM Gold sinks, the solution to inflation.

Quote: Originally Posted by Galatea The dirty/armor thing seems a bit hard to implement, since they'd have to make image designs that change...

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