MasterSasori
Desert Nomad
Threads Started
Recent Posts
I think the biggest advantage ST has over Rit Lord is the energy to upkeep Shelter. When there is alot of damage going to your team, Shelter dies...
Quote: Originally Posted by Win With the new update it seems like rits can replace protection monks and possibly even imbagons. Heres a build I...
A build to try out: Communing 12+1+3 Spawning Power 11+1 Something for 6 or go Spawning Power 12+1 Soul Twisting AoU Shelter Union Displacement...
I wouldn't waste a slot on SoC unless there is a reason to do so. I don't think I've had much energy problems with rit mms
I see some significant problems with this build: Why two Xinrae's? It's already a pretty lackluster skill. You get all the prot you need...
Quote: Originally Posted by upier As the title says, your pretty basic build for 4-man areas designed to support the damage dealing physical...
4 sets ftw. However, I would use 40/40 majority of time.
/W for "Save Yourselves!" Yes its that ridiculously good that you have an entire secondary for that one skill. Wild blow is good too.
Until they obliterate Soul Reaping, Necros don't need any kind of buff. Mesmers need help. Bad.
Quote: Originally Posted by Khomet Si Netjer One cycle through this attack chain costs 35 energy (10 for Fevered Dreams, 5 for Fragility, 0 for...
