S

Shadowlance.

Academy Page

Joined
Jan 2008
Guild
The Prophecy Of Life
Profession
R/P

Recent Posts

Mar 25, 2008 at 8:43 PM Minor extra info for spirit health and weapon spells

/signed I like the idea. I want this type of thing not only for my Ritualist, but for my Ranger too. I always forget what the Experience...

Mar 25, 2008 at 4:51 PM How many PvE skills do you use

I usually carry three. My current favs are Great Dwarf Weapon and I Am Unstoppable on my Ritualist. Due to spawning power I get a little extra...

Mar 25, 2008 at 4:47 PM A discussion on 7 heroes

Yep - and I'll continue to voice my opinion too. They may have made a decision and said it was final, but I believe any decision can be...

Mar 24, 2008 at 7:44 PM AI healing minions

Up front, my apologies if this is covered elsewhere. A few searches didn't reveal it so here's the question. I've noticed that the AI...

Mar 24, 2008 at 2:29 PM Gaile's answer concerning the Ursan and 7 heroes imba issue:

I'm glad the thread was added. Even if Gaile's answer is patently ambiguous, at least it gives those of us that want 7 heroes a slim hope...

Mar 21, 2008 at 5:29 PM A discussion on 7 heroes

Quote: Originally Posted by Loviatar not the community at all Quote: Originally Posted by Loviatar they already gave a flat no with zero...

Mar 21, 2008 at 5:03 PM Skill Updates: Should they keep PvE and PvP skill updates segregated?

I'd say keep the skill changes linked. Otherwise it will get too complicated and confusing as common skills start the same but eventually...

Mar 21, 2008 at 4:59 PM A discussion on 7 heroes

Quote: Originally Posted by Stolen Souls As was mentioned already, the "it'd make PvE too easy" argument means nothing anymore because...

Mar 21, 2008 at 3:50 PM A discussion on 7 heroes

Quote: Originally Posted by odly Being able to use your own other characters as heroes and switch the primary focus to them (the character you...

Mar 21, 2008 at 2:26 PM Change to Knockdown?

Not that I'm opposed to looking for creative ways to add physics and "realism" to the game's mechanics, but in this case I do not...

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