Enigmatics
Jungle Guide
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UW Nightmares' Health Question.
One Perfect, 20% Axe Grip of Enchanting For Sale.
Various Items: 20% Ench. Axe, 9% Furious Haft, 11% Chaos Axe w/ Stanced, etc.
Max Damage, 15%^50 Axe For Bid. Req 12.
WTS an Unmodded Perfect Handaxe.
R/W -Valid- Farming Build.
A Howl's Moving Castle Fic.
Fanfiction-Angst WITH Prose!??! NO WAY
Gates -A short journey of discovery. It's Enigmatics' Crack!Angst stories!
Gates -A short journey of discovery. It's Enigmatics' Crack!Angst stories!
Recent Posts
My mesmer's skills revolve around Illusionary weaponry. So i'm an IW fanboy; It's pretty versatile, and I bring skills able to be...
Right if you were really up for changing, get a sup axe rune, balence the health lost, and use cyclone axe and be happier then you would be using HB.
Empathy+price of failure would scratch your warrior it. Of course it'd be more offensive then enfeeble and faintheartedness.
Yeah, good skillset for pvp. Sounds good on paper; if it works or not, you can test.
You can indeed. You can also do more damage with an axe, as well as pile on the conditions.
Yeah that works better, but you'll have to time your flares so they dont make the burns continuous.
Something like 12 marks, 14 expertise, 10 fire magic (ele secondary). Use conjure element, then favorable winds, then read the wind. When you...
Try echo or arcane echo with immolate and using that on an enemy hexed with fragility. Lots of fun.
If you go barage, getting poison prep would be useless, since barrage alone is aoe and can't be used with preps. cycling targets with poison...
Axes have better spike damage then swords, due to a 2 skills that give +42 damage, as well as cleave and penetrating blow spams for dot.
