V

Vangor

Lion's Arch Merchant

Joined
Apr 2005

Recent Posts

Sep 15, 2005 at 11:36 PM Die - Retry gameplay.

Personally I tire of the victory until the last moments mentality of many games, this create problems when there is any of kind of ability to hold...

Sep 15, 2005 at 11:20 PM Rogue/Mercenary/Etc...Class

Essentially it could be, because I cannot imagine much being of use besides a light armor heavy effect fighter for GW, however, it would need to...

Sep 15, 2005 at 11:06 PM the underworld is too cool for your country

The problem is, I believe with anything besides a simplified system (notice within my own, one victory after 4 hours straight holding it by a...

Sep 15, 2005 at 10:50 PM Trials of the Gods

That I think is a much better way of doing it and simplifies matters definitely, just have to beat one to access the next. As for randomization,...

Sep 15, 2005 at 10:42 PM Make 15k armors green!

I'd like to see them in green, if only because it would make you feel special (notice greens are essentially nothing more than very good...

Sep 15, 2005 at 10:36 PM Rogue/Mercenary/Etc...Class

The problem with that is you have to create a huge amount of excess weapon skills, there would have to be a huge overhaul of weapons, mods for em,...

Sep 15, 2005 at 1:27 PM Whats your REAL rank?

Sand, some people with Rank 0 will probably go out on a limb to make their own team, and I sure as hell don't want to see someone Rank 0...

Sep 15, 2005 at 1:04 PM Whats your REAL rank?

As little as rank indicates skill, it is a better indicator than randomly selecting people, if you see someone is rank 6, they at least have...

Sep 15, 2005 at 1:02 PM XP and Reward Scaling

Don't see how having more people is inherently more risky, less tends to be, since I do not believe there is not scalar difficulty depending...

Sep 15, 2005 at 12:54 PM Trials of the Gods

The topic towards the Temple of the Ages inspired creating this, though also replayability I desire without having to expend myself in a truly...

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