I

IlikeGW

Jungle Guide

Joined
Aug 2005

Recent Posts

Apr 21, 2007 at 2:26 AM [Dev Update] Farming and Loot Scaling

Quote: Originally Posted by Kakumei Ectos are safe guys. Does that mean we'll see fewer complaints? Wait, wait. I just noticed the "rare...

Apr 21, 2007 at 2:17 AM Resurrecting the PUG-Thanks to Hard Mode

Yeah, the return of PUGs full of people who can actually play is pretty cool.

Apr 20, 2007 at 9:14 PM I thought henchman were getting buffed for Hard Mode

I feels like they made the hero/hench AI worse. :/ I wasn't getting anywhere in hard mode until I played with people, because my braindead AI...

Apr 20, 2007 at 9:09 PM Lucky Title

It's really unfortunate they made it reliant on this totally random skill track imo. Where's the boost for a dozen other things people put...

Apr 19, 2007 at 10:21 PM Hard Mode Fact Sheet

Quote: Originally Posted by makosi ...Or will it be your build which determines your success? Mark my words that mission-by-mission guides with...

Apr 12, 2007 at 8:09 PM Does Anet Know How to Properly Balance a Metagame?

This is an excellent critical review of the balancing job done by Anet. Most of your claims are ironclad... irrefutable, that their common method...

Apr 3, 2007 at 3:41 AM GW:EN and random dungeons

Quote: Originally Posted by Zinger314 Guild Wars is not DnD. Random Loot systems wouldn't work because there would be no point. All items are...

Mar 31, 2007 at 7:21 PM Ok, I no longer loathe GW2 now.

Later articles have made it more clear that you can get bonus weapons for your achievements. As for GW2, I'll put in on the wait and see list....

Mar 30, 2007 at 9:22 PM Pixel Shader in Tyria?

Do you mean the lighting on the characters going to per pixel? That happened a looong time ago. The thing is there's not lighting in the game...

Mar 23, 2007 at 10:44 PM Art direction of GW2

There's no screenshots or model pictures for GW2 with the article. All there is is race mugshots, and some weird environmental concept art...

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