Mercury Angel
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Paragon Rework - Stage 2: Iterated Design and Development
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[Concept Profession] Etherealist (v1.09)
Guild Wars Guru hits 2 million posts!
Lore for level 20 cap
200+ Skill Concepts in One Thread
'Spotlight on Skill Developers' Article
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Premade: Fang of Melandru
Degeneration Bowazin (A/R)
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Quote: Originally Posted by superraptors boon prots here we come? also does arcane mimicry etc bypass this flux and still get the bonus?...
Huh... I like it. +2 to all attributes is: ~+7.5% to the potency of all other skills in an existing unchanged attribute spread. 83 attribute...
Quote: Originally Posted by Swingline Well aren't you ready to join the angry mob. It scares me to know how much blood you want for an act so...
The Guild Wars 1 skill and attribute system is different, but not essentially dissimilar to the feats of NWN2. In both games, each class is...
Well, they do look interesting, and there do appear to be more viable options. I'll withhold judgment until the update is released, and the...
The spawned pets attack you when you try to charm them.
Quote: Originally Posted by Apok Oh god, why buff paragons that way? Wasn't their e-management the one thing they nerfed back in nightfall?...
Don't think it changes anything in Aspenwood/Jade Quarry. From what I remember... Kurzick minions in FA are obliterated by Siege Attacks....
Quote: Originally Posted by Skyy High Doubtful. Having 95% of your company on another project tends to diminish support for a game. There will...
The first 'cure' for rampant botting was nerfing the faction rewards in the FA and JQ formats. The nerf had no impact on botting, since...
