T

Tijger

Wilds Pathfinder

Joined
Sep 2005
Profession
Mo/E

Recent Posts

Sep 13, 2005 at 9:54 AM Profession's pigeonholed?

Quote: Originally Posted by Iere I might add that elementalists who tank make monks angry. ANGRY. You're not a better tank than a warrior, and...

Sep 13, 2005 at 9:47 AM Henchmen are overpowered!

Quote: Originally Posted by Charcoal Ann henchmen are better than a team of bad players but a lot worse than a good team. Thats the problem with...

Sep 13, 2005 at 9:43 AM Smiting Lacks a "Vision" and thus Continuity

Quote: Originally Posted by Mhydrian Monks are the jesus class in guildwars. Almost every exploit/overpowered build involves the use of monk...

Sep 13, 2005 at 9:35 AM ChainLightning buggy?

Quote: Originally Posted by Ashley Twig Since when? I thought it was causing exhaustion on the target, not on yourself. And based on my memory...

Sep 13, 2005 at 9:27 AM Henchmen are overpowered!

Quote: Originally Posted by Xonic This evening, I tried it with my warrior again, with full team of henchmen. Not to my surprise, this mission all...

Sep 9, 2005 at 10:28 AM Stupid Chests

Quote: Originally Posted by Gerbill luck is all I can say. so far I've opened about 15 chests. from which about 10 were purple runes minor and...

Sep 9, 2005 at 10:25 AM Great another place my Mesmer is not wanted!

Quote: Originally Posted by lg5000 About tanking... what's the stats for warriors armor again? AL80? Mesmer have standard AL60 armor.. and a...

Sep 9, 2005 at 10:23 AM Great another place my Mesmer is not wanted!

Quote: Originally Posted by Zimba Well yesterday in thunderkeep mission i have seen a me/wa luring and you probably guessed it tanking. He died...

Sep 9, 2005 at 10:19 AM the end of w/mo mo/w?

I dunno about this topic, I like playing solo but the times I've gone to UW with a GOOD party I've had more fun then doing solo runs, less...

Sep 9, 2005 at 10:14 AM SF: condition/hex remover is a good idea

Quote: Originally Posted by Lost I don't how useful a hex remover/condition mender would be. Two seconds after you're healed you are...

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