actionjack

actionjack

Furnace Stoker

Joined
Oct 2005
Location
Kali
Profession
W/E

Recent Posts

Nov 30, 2006 at 12:55 AM The Shrift - A Revised Guile

Concept is good.. but Shrift is a bad bad name. Although there are already several proff with similar spportive and team protective functions, I...

Nov 30, 2006 at 12:29 AM The future of Armour

Look great DaH... and love your breast... uh.. i mean... you know what I mean.

Nov 29, 2006 at 1:38 AM Save Guild Wars - Ideas to Fill Empty Towns

Could make the free-characters not able to carry any item or gold. But still feel not a pretty idea, if they could play the whole game. (maybe...

Nov 29, 2006 at 1:33 AM Scouts in the way

Yes, I have the problem too.... they trap Hench/hero behinds, as well as Quest NPCs. Also Komire (in the last few missions) sometime does body...

Nov 28, 2006 at 6:32 PM Breaking the boundaries of GW Armor Design

Quote: Originally Posted by Necris Have you ever redesigned the Female Elementalist armour? If you have, please, let me see it. Unless you redrew...

Nov 28, 2006 at 6:33 AM Breaking the boundaries of GW Armor Design

Do some sketches.. draw you own.. post them in the Art fourm.

Nov 28, 2006 at 4:00 AM Experience/lifepoints/storage

Sound Like You Are New, Welcome To The Fourm And The Game. (man.. its hard to type like so...) - Its a progress Exp cut... mean you gain more exp...

Nov 27, 2006 at 10:21 PM Exsisting classes and thier purpose.

Well.. for teleporting.. I am thinking more along the lines of Gates and Portal.. where you make a Gate or Portal on the field (entering and...

Nov 27, 2006 at 9:36 PM Exsisting classes and thier purpose.

In reply... I would want to see a whole new class build around each of those functions, as it would better fit in than trying to stick it into the...

Nov 27, 2006 at 6:14 AM Exsisting classes and thier purpose.

I think its a fair statement to make to say that the core 6 proff of GW has pretty much cover all of the basic function of a RPG game. Even the...

Page 47 of 234