Stormlord Alex

Stormlord Alex

Grotto Attendant

Joined
Dec 2005
Location
Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild
Soul of Melandru [sOm]
Profession
W/E

Recent Posts

Apr 30, 2008 at 10:33 PM viable PvE Rt/R trapping build?

Quote: Originally Posted by sixofone Thanks, Stormlord! I knew you'd have good suggestions! Tranquil would help prevent getting interrupted,...

Apr 30, 2008 at 10:01 PM viable PvE Rt/R trapping build?

[tranquil was tanasen] The synergy is there! Then you could use some super-duper Resto heals between running right up to people and trapping them...

Apr 30, 2008 at 2:49 PM +3 energy vs +30 armor

Quote: Originally Posted by Dark Kal More health doesn't change your rate of health recovery. Hence, in a prolonged conflict, survivors will...

Apr 30, 2008 at 2:41 PM Hardest class to play with?

Easiest - Paragon/Assassin Hardest - Monk/Warrior (... playing it well, that is - any tard can leroy and spam breeze)

Apr 30, 2008 at 10:17 AM Well. im quitting guild wars. so free stuff to you.

Quote: Originally Posted by ~ Dan ~ What he gets from this thread: - A load of suck-ups thinking he is generous. - A load of suck-ups thinking he...

Apr 30, 2008 at 9:57 AM +3 energy vs +30 armor

Quote: Originally Posted by Dark Kal And healing skills do nothing? More energy = more skills you can use to stay alive. You're the one who...

Apr 30, 2008 at 9:15 AM +3 energy vs +30 armor

Quote: Originally Posted by Dark Kal lulz Lolol. Yes. Spikes, heavy pressure and all kinds of shit can happen. Max health is useful in pulling you...

Apr 30, 2008 at 8:58 AM +3 energy vs +30 armor

Quote: Originally Posted by odly Maximum health is not health management either. But try to make that point stick in these survivor insignia rules...

Apr 30, 2008 at 8:56 AM Question about necros with shield

Quote: Originally Posted by Dark Kal No the staff is not always better since you won't be able to bring the shield/focus. a 20/20/20...

Apr 30, 2008 at 8:29 AM Help with damage buff

IIRC, they never capped +dmg buffs ever, at any point - the closest they came was disallowing the two Orders to stack, which was a skill balance...

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