moriz

moriz

??ber t??k-n??sh'??n

Joined
Jan 2006
Location
Canada
Profession
R/

Recent Posts

Oct 16, 2009 at 10:53 PM KSMod 2.0 - UT99 Sound Effects & High Definition Textures + MORE!

the main reason the low texture feature in towns was implemented, was because GW was designed to run on 64/128mb of vRAM. now however, we have...

Oct 16, 2009 at 6:38 PM Guild Wars with Anti-aliasing x16(forced) ?

yes your card supports AAx16. believe it or not, my old geforce fx5500 can do it too. it doesn't mean it can manage playable framerates with...

Oct 16, 2009 at 2:52 AM Intel Graphics Card?

actually, GW uses CPU and GPU equally, though it does not particularly stress either on a modern system. it usually does become completely CPU...

Oct 16, 2009 at 1:46 AM Problem

looks like you have a corrupted gw.dat file. delete it, and run GW with the -image tag. leave it overnight to finish.

Oct 16, 2009 at 12:10 AM Guild Wars with Anti-aliasing x16(forced) ?

set it in game. my GW ignores the catalyst control center for my radeon card also. strangely enough, this happens only in vista/7, not in xp.

Oct 15, 2009 at 10:17 PM Guild Wars with Anti-aliasing x16(forced) ?

that's what rahja said. i have no idea whether if it is true or not. and yeah, AF16 will continue to work.

Oct 15, 2009 at 10:00 PM Intel Graphics Card?

if you can enter wehhan terraces, you should be fine for any GW area.

Oct 15, 2009 at 9:53 PM Intel Graphics Card?

i'm not gonna lie guys, i've actually tried GW on a GMA X4500. it actually performed on par with a geforce 8400M GS. it handled GW at...

Oct 15, 2009 at 9:51 PM professional advice on what to make?

errr... make one of the other six professions?

Oct 15, 2009 at 9:44 PM Intel Graphics Card?

intel's GMA4500 can handle GW pretty easily. you shouldn't have much trouble outside of "swimming" terrain textures and no...

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