N

Not A Fifty Five

Jungle Guide

Joined
Apr 2006
Guild
Creating guild
Profession
Mo/

Recent Posts

Oct 27, 2006 at 11:55 PM Concept Class: Inventor

Read the thread for clarification >.< they're more like dwarven engineers. I know its 94 posts, put look for the giant furnace monster...

Oct 27, 2006 at 11:51 PM New Class-Beserker

Well New concepts like drastic changes and yet balanced. Ritualists- spirits Assasins- dual attacks, spiking, critical hits special8ity Dervishes-...

Oct 27, 2006 at 10:58 PM PvE Chaos dungeon

Hah! i think we need another thread for a petition to add cuddly bunny >.<

Oct 27, 2006 at 10:57 PM Charm Animal Utility

/SIGN!!!! God dont you hate it how you can't use pets when you aren't attacking? They'll just sit there! Or how you find they get...

Oct 27, 2006 at 10:41 PM Concept Class: Spellshaper

I'm actually not quite sure what to call it, spellshaper is just the current name I've given it. The basic concept is that the character...

Oct 27, 2006 at 8:36 PM Baxtor_ the Revolutionary Magician

Sorry but plantation summon and flower power mean different things to me >.< Whoo if this gets implemented luxons are the ones with the gay...

Oct 27, 2006 at 8:25 PM Concept class: The Deathknight

Too close to a hammer warrior/necro. Dont get me wrong nice idea and all, it just wont get used ritualist, assasin, dervish, paragon......

Oct 27, 2006 at 8:20 PM Concept class: The Mage

Hmm.. water.. fire.. more energy for spell using.. The main copyright you're violating is guildwars' elementalist :P

Oct 27, 2006 at 8:18 PM new class idea. The retiarii

All I can say is, if Anet makes a setting in Roman times and I think they will, you've prolly hit gold with this class Edit: and to Tadace...

Oct 27, 2006 at 8:09 PM Concept Class - Pit Fighter

Yeah this game totally needs fist fighters! Rly no sarcasm, One could have SO many skills to use! Only small gripe is that 100,000 players are all...

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