audioaxes
Jungle Guide
Threads Started
a bit confused about some skill changes
PVP: allow player tabs
malaise got nerfed?
self healing CA warrior
tombs suggestion: idea to improve Broken Tower
ward against projectiles
using secondary class change to learn different skills
flourish
call of protection/call of haste
"Charge!" needs to get beefed up
Recent Posts
whats the formula of calculating extra damage dealt per percent armor penetration?
i never been a prot fan of spirit bond, prefer prot spirit
horrible idea, knock down is already powerful enough
Quote: Originally Posted by Stormlord Alex Basically... In PvE, Swords > Axes. Brawling Headbutt and "SY!" spam are far more powerful...
how could they not nerf all the augry spike nonsense?
wtf are making design decisions at anet? someone with half a brain could have easily predicted putting hero maps in RA is a bad idea
healing breeze is not "that" bad in pve its a pretty good skill for a healer monk to stack on whoever is tanking the mob damage in pvp its...
sounds like the OP is complaining that his PVE build doesnt work in PVP....
the need for a cover hex is extremely overrated which can be negated by having huge saturation of hexes from 2 or more players and/or a ton of...
it would be overpowered if the damage was unconditional but its not
