Kaida the Heartless

Kaida the Heartless

Desert Nomad

Joined
May 2006
Profession
N/

Recent Posts

Jan 4, 2012 at 9:24 AM Argh! This game is hard!

The basic (unmodified) Armor only adjusts Armor value, which is a percentage reduction on damage you take (all damage). The only exception are...

Jan 3, 2012 at 10:29 PM Squeezing more power from the UA Smiter

Move the /P to a Mesmer: Shatter Ench --> Drain Enchantment Spiritual Pain --> "Fall Back!" or even just keep Shatter for that...

Jan 1, 2012 at 9:04 AM Squeezing more power from the UA Smiter

If it's not for VQ's, what content are you planning to do with the setup? Edit: While I'm asking, why not change one Mesmer: Shatter...

Dec 31, 2011 at 11:14 PM Squeezing more power from the UA Smiter

@ Jeydra: Unfortunately, that is the "top of the line" Mo/P bar. The sustained damage is crap, but for 99% of PvE, upfront burst will net...

Dec 26, 2011 at 3:53 AM I got Guild Wars Triology for Chirstmas.

Add me. If you message me in game, I'll answer your questions. I've PvE'd and PvP'd with the best of 'em. Hoping I can help ya! :P

Dec 15, 2011 at 10:01 AM Hero Meta: A Guide

Melee heroes tend to spend more time running between targets and the player than they need to. It drops their DPS by a large amount. It'd be...

Dec 13, 2011 at 8:28 PM Hero Meta: A Guide

Physway is less about the effectiveness of a single character and more about the effectiveness of a group of Heroes hitting a MoP'ed target....

Dec 12, 2011 at 10:19 PM Update - Thursday, December 8, 2011

It was stated by Anet that they are changing the mobs HP/Armor because upping the Ele's damage to compensate would turn some Hardmode...

Dec 12, 2011 at 6:27 AM Hero Meta: A Guide

Physway is centered around Orders/Mark of Pain and applying as many procs of them as possible in a short period of time. It usually contains 3-4...

Dec 11, 2011 at 3:00 PM Hero Meta: A Guide

Shield and spear works fine for just about any Hero other than a Minion Master because they need a large energy pool. A 40/40 set is still...

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