Marverick
Forge Runner
Threads Started
non-inscribable 20/20 inscribed staff
WTB 2 destroyer/oppressor weapons
7H elementalist centered team builds?
WTB obsidian shards
LF Deep & Urgoz run
WTS crystalline inscriptable r13
Blowing stuff up in HM with Ignite Arrows - yay Rangerway!
WTB 83 obsidian shards
WTS Armbrace
WTS r9 dragon kamas and mursaat hornbow, some greens and cons
Recent Posts
AP nuker works in NM, never done HM there yet but I'd do a Mind Blaster for that.
Quote: Originally Posted by bungusmaximus heroes stand clumped anyways, might as well take advantage of it, of course I use WY too, it's one...
Quote: Originally Posted by bungusmaximus Why do all these builds lack [wiki]ward against harm[/wiki]? That skill is beyond awesomeness. Because...
Quote: Originally Posted by Aqualung First off, you can't cap any skill from a campaign you don't own. When I didn't have Factions, I...
Does the Resto necro use Protective Was Kaolai at all? For me he just casts it and leaves it on, never bothers to drop it when the party is...
Meh I don't even have Pain Inverter and he was a pushover; can't be bothered going through all of those damn Cipher quests, where the hell...
Making it last throughout the entire area would be nice.
But it still sucks...
^Bump^ Thanks to the 4 above for being illiterate tards.
With Daggers, I'd say Assassins for most of the game in PvE. But when you get to level 28 mobs, Assassins lose most of their critical chance...
