Originally Posted by Captain Sarcastic
Now, for those who want a fresh start, well... You always have the option of not bringing your characters over.
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Poll: Should GW1 characters be able to cross over to the GW2?
Tetris L
Quote:
Utaku
Imho, guildwars is all about skills and builds. Nice outfits and weapons are just eye candy (I am a PvE mesmer, yes I know a warrior wanding with an empty skill bar is better).
Hopefully skills in GW 2 won't be the same than in GW1. We don't even know if there will be Warriors, Monks, Mesmers and the like in GW2.
A fresh start is the only thing that makes sense to me.
Hopefully skills in GW 2 won't be the same than in GW1. We don't even know if there will be Warriors, Monks, Mesmers and the like in GW2.
A fresh start is the only thing that makes sense to me.
Loeil Battlecow
No never nada jamais
Its a new game,
items gonna be differents,
weapons gonna be differents
armor gonna be different (wish more piece of armor not only 5)
skills gonna be differents (I hope)
Alot of things gonna be different
Its a new system, its not suppose to be compatible.
I wouldnt buy a game where I can import my stuff from an old version of the game. That would mean the game is not very different from the first one and its gonna suck.
For people who think its gonna be possible.... you will be disappointed.
Its a new game,
items gonna be differents,
weapons gonna be differents
armor gonna be different (wish more piece of armor not only 5)
skills gonna be differents (I hope)
Alot of things gonna be different
Its a new system, its not suppose to be compatible.
I wouldnt buy a game where I can import my stuff from an old version of the game. That would mean the game is not very different from the first one and its gonna suck.
For people who think its gonna be possible.... you will be disappointed.
BSSuperman
Quote:
Originally Posted by Theus
Chances are a Diablo III or other highend RPG would be out within those 2 years. |
Kahlindra
I hope there's no transfer. If it's GW2 then I hope it's completely revamped, a different game, a brand new experience which will be as enjoyable to discover as the first game was. If that is the case, the characters won't be compatible so it won't even be a question.
If you could take your character across, it might as well be an expansion. It won't be fresh or new, it will be the same old, and once you've beaten it three times in as many weeks you will be bored and whining for a new chapter.
On the other hand I hope the GW1 servers stay open for a long time, because obviously I have invested a lot of time gaining skills/rank/unlock/pve baubles, and I like using them. I'm not entirely heartless towards my little toons. I may not even play GW2. I just hope there is progress.
And I personally would NOT take a stats crash/item wipe to transfer my character. No damn way!
If you could take your character across, it might as well be an expansion. It won't be fresh or new, it will be the same old, and once you've beaten it three times in as many weeks you will be bored and whining for a new chapter.
On the other hand I hope the GW1 servers stay open for a long time, because obviously I have invested a lot of time gaining skills/rank/unlock/pve baubles, and I like using them. I'm not entirely heartless towards my little toons. I may not even play GW2. I just hope there is progress.
And I personally would NOT take a stats crash/item wipe to transfer my character. No damn way!
Captain Sarcastic
Quote:
Originally Posted by Tetris L
Now, for those who want to keep all their characters with all their old stuff, well... You always have the option of not switching over to GW2, and continue playing GW1 instead.
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Without new content, what would the point be.
So... nice try, but your "option" is actually a restriction. :P
Havre Fras
Nope, it should be a fresh start.
That way I may have a chance at taking Chuck Norris as a name! Damn whoever has it...
That way I may have a chance at taking Chuck Norris as a name! Damn whoever has it...
Shmanka
Quote:
Originally Posted by Kuldebar Valiturus
It's a discussion, a brain storm and a creative exercise. It's a hell of a lot more productive then invading a small country or tipping over cows.
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Nuva
Quote:
Originally Posted by Dana Hawkeye
I think some of you are missing the 'big picture' here. Not everyone will transfer across to Guild Wars II, therefore existing Guilds and their Alliances could and probably would break-up. No Guilds = No 'Guild' in Guild Wars.
Warning: An early announcement of a GW2 with NO crossover from GW1 will destroy our existing game. Observation: If Guild Wars is a streaming game, then why have a Guild Wars II? They can just update the existing one. |
Honestly, I agree with you.
And people, NCsoft is the PUBLISHER of the game. They don't make the games, they don't announce the games, that's all up to A-net, right?
I mean, come on. Why leave a successful project when the concept has been pouring in money for them? Why GW2?
And besides, why follow the directions of OTHER games? Start a new path! GW was the first in no monthly fees, get new ideas, branch the two games together! Heck, if that's not a great economic plan, I don't know what is.
Shmanka
Quote:
Originally Posted by Loeil Battlecow
Its a new system, its not suppose to be compatible.
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Want to carry a character over? Ok you get to keep your armor/items, but since alot of skills dont exist anymore, lets just give you skill points?
Conclusion: If nintendo can make all those goddamn pokemon games work, I would be insanely disapointed if Anet couldn't come up with a system that is half decent.
Tingi
No - new game, new start.
If GW:2 is real which I expect it isn't.
If GW:2 is real which I expect it isn't.
EPO Bot
Also, it would be far more expensive to run servers for two games instead of one. Factions = GW2, Nightfall = GW3. Don't mess with the winning formula.
Alfrond
I originally voted for option 3, but I've changed my mind to option 4.
Importing will really only make sence if GW2 is really similar to GW1. If GW2 makes huge changes in how you play the game and in how characters work, importing would be kinda weird. It would be like trying to import a rogue from Diablo 1 into Diablo 2. But if GW2 is similar enough to allow importing, than its not really a real sequal anymore is it? Its pretty much just GW chapter 5. I'm perfectly fine with this (I originally assumed there would be many, many, chapters of GW) but then they probably should just call GW2 a new chapter and not a sequal. However, I'm also fine with a brand new game and a fresh start. Guild Wars has been a lot of fun, and I'm sure that I can continue having a lot of fun, but it would be neat to try a brand new way of playing.
Of course, I realize that many players (including myself until recently) are very reluctant to abandon their characters and accomplishments. However, I think the best way to look at it is that the things you accomplished shall exist no matter what A-net decides. That 15k armor you bought and that title you earned may no longer exist on the servers, but you know you managed through much hard work and effort to earn something you sought. As long as your proud of what you did, thats all that matters.
Importing will really only make sence if GW2 is really similar to GW1. If GW2 makes huge changes in how you play the game and in how characters work, importing would be kinda weird. It would be like trying to import a rogue from Diablo 1 into Diablo 2. But if GW2 is similar enough to allow importing, than its not really a real sequal anymore is it? Its pretty much just GW chapter 5. I'm perfectly fine with this (I originally assumed there would be many, many, chapters of GW) but then they probably should just call GW2 a new chapter and not a sequal. However, I'm also fine with a brand new game and a fresh start. Guild Wars has been a lot of fun, and I'm sure that I can continue having a lot of fun, but it would be neat to try a brand new way of playing.
Of course, I realize that many players (including myself until recently) are very reluctant to abandon their characters and accomplishments. However, I think the best way to look at it is that the things you accomplished shall exist no matter what A-net decides. That 15k armor you bought and that title you earned may no longer exist on the servers, but you know you managed through much hard work and effort to earn something you sought. As long as your proud of what you did, thats all that matters.
Coffee Despot
The question of whether GW1 characters should be carried over to GW2 really isn't a fair question. Anyone who disagrees is set up to look like a jerk. I mean, we may as well put up a poll that says Do you like kittens? or Should small children be allowed to laugh?
A better question to ask is this: Does making GW2 completely compatible with GW1 hinder the sequel's ability to grow? I'm not talking about carrying over a name or the hairstyle or facial features. A complete and total carryover forces GW2 to be nothing more than a glorified expansion.
In what scenario does this not create a severe restriction on the developers? They have to design completely new content and bring in new players at the ground level. How do you do this when you also have four chapters of earlier content available? How do new players catch up when there are hundreds of skills they don't have access to? Do we simply include every skill from the previous chapters? If so, doesn't that shortchange the older players who bought all the previous chapters? Do they cry foul because they already invested their hard-earned dollars?
And what about the items? Anet would have to design a new game with the understanding that a significant portion of the playerbase has zero use for most of the items that are going to drop outside the end-game areas. Of course, that's how things are right now, but this is after two years of gaming and farming. At the very least a clean slate restarts the economy.
I think the best compromise is allowing people with GW1 accounts to reserve a name. Find your own reasons, logically speaking, for having to start over.
I know people are attached to their characters and I know they feel like their effort is wasted here. But let me ask you a question: did my Paladin make it from EQ1 to EQ2? Did my Warrior make it from Diablo 1 to Diablo 2? If you feel strongly enough, let your money speak for you, but I think GW2 cannot be a great game so long as it's completely compatible with GW1. The developers need that tabula rasa to correct the mistakes they've made earlier in the franchise and produce a high quality product.
Edit: I forgot the disclaimer: Assuming, of course, that GW2 is actually happening.
A better question to ask is this: Does making GW2 completely compatible with GW1 hinder the sequel's ability to grow? I'm not talking about carrying over a name or the hairstyle or facial features. A complete and total carryover forces GW2 to be nothing more than a glorified expansion.
In what scenario does this not create a severe restriction on the developers? They have to design completely new content and bring in new players at the ground level. How do you do this when you also have four chapters of earlier content available? How do new players catch up when there are hundreds of skills they don't have access to? Do we simply include every skill from the previous chapters? If so, doesn't that shortchange the older players who bought all the previous chapters? Do they cry foul because they already invested their hard-earned dollars?
And what about the items? Anet would have to design a new game with the understanding that a significant portion of the playerbase has zero use for most of the items that are going to drop outside the end-game areas. Of course, that's how things are right now, but this is after two years of gaming and farming. At the very least a clean slate restarts the economy.
I think the best compromise is allowing people with GW1 accounts to reserve a name. Find your own reasons, logically speaking, for having to start over.
I know people are attached to their characters and I know they feel like their effort is wasted here. But let me ask you a question: did my Paladin make it from EQ1 to EQ2? Did my Warrior make it from Diablo 1 to Diablo 2? If you feel strongly enough, let your money speak for you, but I think GW2 cannot be a great game so long as it's completely compatible with GW1. The developers need that tabula rasa to correct the mistakes they've made earlier in the franchise and produce a high quality product.
Edit: I forgot the disclaimer: Assuming, of course, that GW2 is actually happening.
FoxBat
If they let you reserve names in a WPE or pre-order betas, that's almost as good as keeping your name, since there won't be the masses of casual newcomers competing for it.
Ellington
To be a new game and not just a continuation of the original series, GW2 will have to have many, many options that aren't available in Guild Wars. Even something like the variance in races, assuming plans are as leaked, increases character diversity fourfold. Even if there were an option to port characters over from Guild Wars, those characters would be locked into a fairly narrow range of possibilities which might or might not be the best available for them.
That in mind, I don't see why "fresh start" has to exclude character porting. It's not like everyone (or even most people) will stick to their old toons if there are newer and more interesting choices, and it'd be nice to be able to keep old characters and accomplishments in the new game for nostalgia purposes.
I vote 3.
That in mind, I don't see why "fresh start" has to exclude character porting. It's not like everyone (or even most people) will stick to their old toons if there are newer and more interesting choices, and it'd be nice to be able to keep old characters and accomplishments in the new game for nostalgia purposes.
I vote 3.
DeBron
I say yes to keeping old characters; however, you shouldn't be allowed to play your old characters until you've gone through GW2 with a new character.
Bitis Gabonica
Quote:
Originally Posted by Tetris L
Now, for those who want to keep all their characters with all their old stuff, well... You always have the option of not switching over to GW2, and continue playing GW1 instead.
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I'd like to see the characters carry over
Eldin
Notice most people in favor of porting their characters simply are doing so because "they can't go on without them" and aren't considering that GW2 may be so different from GW1 that porting characters would take a lot of hard work, not to mention it takes place a few centuries later!
I know how wonderful your characters are with their FoW armor and "Kind of a Big Deal" titles, but it's a new game. You'll be totally lost if you port.
I WOULD like the ability to enter cd keys from GW1 and its chapters into your GW2 account to unlock special auras/weapons, though. Something to show off and say you're a veteran.
Name keeping may be a good thing. If a guild carries over to GW2 I'd want the names to still be recognizable. Maybe for the sake of lore I'll name one of my chars as the great great great grandson of a GW1 char.
I know how wonderful your characters are with their FoW armor and "Kind of a Big Deal" titles, but it's a new game. You'll be totally lost if you port.
I WOULD like the ability to enter cd keys from GW1 and its chapters into your GW2 account to unlock special auras/weapons, though. Something to show off and say you're a veteran.
Name keeping may be a good thing. If a guild carries over to GW2 I'd want the names to still be recognizable. Maybe for the sake of lore I'll name one of my chars as the great great great grandson of a GW1 char.
Eldin
Notice most people in favor of porting their characters simply are doing so because "they can't go on without them" and aren't considering that GW2 may be so different from GW1 that porting characters would take a lot of hard work, not to mention it takes place a few centuries later!
I know how wonderful your characters are with their FoW armor and "Kind of a Big Deal" titles, but it's a new game. You'll be totally lost if you port.
I WOULD like the ability to enter cd keys from GW1 and its chapters into your GW2 account to unlock special auras/weapons, though. Something to show off and say you're a veteran.
Name keeping may be a good thing. If a guild carries over to GW2 I'd want the names to still be recognizable. Maybe for the sake of lore I'll name one of my chars as the great great great grandson of a GW1 char.
I know how wonderful your characters are with their FoW armor and "Kind of a Big Deal" titles, but it's a new game. You'll be totally lost if you port.
I WOULD like the ability to enter cd keys from GW1 and its chapters into your GW2 account to unlock special auras/weapons, though. Something to show off and say you're a veteran.
Name keeping may be a good thing. If a guild carries over to GW2 I'd want the names to still be recognizable. Maybe for the sake of lore I'll name one of my chars as the great great great grandson of a GW1 char.
JONO51
Nothing should be brought over. For all we know our current classes may not even be in the game. There is also the 'hundreds of years' gap issue.
VladDrakken
Ultima Online and Ultima Online 2 (eventually) had the same problem. UO's game engine was very old when they decided to create an entirely new game called Ultima Online 2/Ultima Worlds Online: Origin.
The new game is set where past, present and future of the Ultima franchise merged into one world. There was a big uproar when the news came out (1999) that EA feared it will lose its fanbase (and profits) if they decided to go through with it (EQ was its main rival at that time). It was canned big time. A lot of the devs quit after this (they did a ton of programming and was doing limited/closed alpha testing already) and went to work with Richard Garriott in Tabula Rasa.
They tried again, this time with Ultima Online: Odyssey. Canned before public beta could begin (2004). They instead shifted their resources to develop expansions for Ultima Online.
Ultima Online is now 10 years old, its 9th expansion coming out this year and the playerbase is 165k (peak of 240k) and is still profitable to EA. Granted Guildwars is free (not really), the playebase really determines the evolution of an MMORPG ... not the company. With a base of 3 million, our opinions really matter when it comes to new content. That is why they have people that surf the fansites and have community relations employees like the big G. Anet is doing an excellent job incorporating changes that came from the players, I'm sure they'll take into account the consequences if they decide not to (or decide to) allow character ports to the new game.
2 cents.
Vladimir Drakken
Merchant Guild
The new game is set where past, present and future of the Ultima franchise merged into one world. There was a big uproar when the news came out (1999) that EA feared it will lose its fanbase (and profits) if they decided to go through with it (EQ was its main rival at that time). It was canned big time. A lot of the devs quit after this (they did a ton of programming and was doing limited/closed alpha testing already) and went to work with Richard Garriott in Tabula Rasa.
They tried again, this time with Ultima Online: Odyssey. Canned before public beta could begin (2004). They instead shifted their resources to develop expansions for Ultima Online.
Ultima Online is now 10 years old, its 9th expansion coming out this year and the playerbase is 165k (peak of 240k) and is still profitable to EA. Granted Guildwars is free (not really), the playebase really determines the evolution of an MMORPG ... not the company. With a base of 3 million, our opinions really matter when it comes to new content. That is why they have people that surf the fansites and have community relations employees like the big G. Anet is doing an excellent job incorporating changes that came from the players, I'm sure they'll take into account the consequences if they decide not to (or decide to) allow character ports to the new game.
2 cents.
Vladimir Drakken
Merchant Guild
Jaythen Tyradel
Names only.
Brining anything else wouldn't fit, IMO.
It would be nice to bring stuff like mini pets over..but thats about it.
Brining anything else wouldn't fit, IMO.
It would be nice to bring stuff like mini pets over..but thats about it.
MMSDome
I have no real opinion and could really care less. I just hope progress is made and there is new technology rather then just using a staff sword and bow. I would like to see some sort of gun appear but who knows.
Chieftain Heavyhand
Ok now you raise a good point.
What if these guys are pulling a War Craft / Star Craft type of deal and will continue to develop and build on the old version of GW in dark age type style and create a new future based setting with guns and whatnot.
Personally I hope the developers will not abandon GW and continue to create better and better chapters for at least a few more years, but I guess everything cant last forever. With so many "getting bored" with the current situation and voicing their opinions about that they will have more sway over investors than the few who voice their "fan boy" opinion about the game.
However for the current ADD generation of gamers. What could the next game offer, besides improvements that could be applied to this game, that would make it any different from the current game or others like it. I would say the new game will be different but the same.
After the first few hundred thousand out of millions crash their way through in 2 days, they will farm it out in a month, then have done it all over again with every single character type and race in a year and be right back to square one. Whining about how they are bored and the game has no content or replay ability. Well ADD boy if you had slowed down long enough to read some of the sun dried bones in the desert you might of enjoyed the experience a little more.
I my self will continue to enjoy Guild Wars till they shut the server down.
So I guess I vote NONE OF THE ABOVE
What if these guys are pulling a War Craft / Star Craft type of deal and will continue to develop and build on the old version of GW in dark age type style and create a new future based setting with guns and whatnot.
Personally I hope the developers will not abandon GW and continue to create better and better chapters for at least a few more years, but I guess everything cant last forever. With so many "getting bored" with the current situation and voicing their opinions about that they will have more sway over investors than the few who voice their "fan boy" opinion about the game.
However for the current ADD generation of gamers. What could the next game offer, besides improvements that could be applied to this game, that would make it any different from the current game or others like it. I would say the new game will be different but the same.
After the first few hundred thousand out of millions crash their way through in 2 days, they will farm it out in a month, then have done it all over again with every single character type and race in a year and be right back to square one. Whining about how they are bored and the game has no content or replay ability. Well ADD boy if you had slowed down long enough to read some of the sun dried bones in the desert you might of enjoyed the experience a little more.
I my self will continue to enjoy Guild Wars till they shut the server down.
So I guess I vote NONE OF THE ABOVE
Alfrond
Quote:
Originally Posted by MMSDome
I have no real opinion and could really care less. I just hope progress is made and there is new technology rather then just using a staff sword and bow. I would like to see some sort of gun appear but who knows.
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If this turns out to be the case, A-net better write a good pitch.
Selket
PvP Titles should carry and anything else that's account wide if possible.
But other than that it really doesn't matter.
But other than that it really doesn't matter.
GrimWizard
Quote:
Originally Posted by Eldin
I WOULD like the ability to enter cd keys from GW1 and its chapters into your GW2 account to unlock special auras/weapons, though. Something to show off and say you're a veteran.
Name keeping may be a good thing. If a guild carries over to GW2 I'd want the names to still be recognizable. Maybe for the sake of lore I'll name one of my chars as the great great great grandson of a GW1 char. |
I am really thinking GW2 will be too different than GW1 to make simply importing old chars even possible. This is really for the best anyway. There are alot of things they did right with GW, but they did a few things wrong as well. It's best to just start a clean slate with a new system.
Of course this is assuming that GW1 and GW2 are mutually exclusive games. Which no one is sure of yet.
npbiles66
I want to be able to import my characters AND items. I have 16 characters that I paid for by purchasing extra character slots, so it's only fair to have a way to import them. I also have lots of rare items I worked hard to acquire. I have too much invested in GW1 to just throw it all away. Besides, many other rpg games allow importing characters from previous games (e.g. Baldur's Gate II). If I can't import my characters, then I'll probably continue to play GW I as long as the servers are online. If they go offline, then I may just go back to playing BG II
Stockholm
What would the point be to let GW1 toons in to GW2? It will be a new game with new skill sets, so even if you could bring your old toons they would still have to start at lowest level without any of the high reg wepons or top of the line armour from GW1.
New game means NEW, not just a new chapter.
New game means NEW, not just a new chapter.
Kakumei
So uh for those of you who are saying "everything carry over or i will simply just die" did you also say "what the hell mario 64? they'd better let me carry over my progress from super mario world or i am never buying it!!!!! way to go nintendo!!!!"
chris_nin00
New games always equal fresh start.
So, I guess my characters serve as a name holder
So, I guess my characters serve as a name holder
uberMithosCox
I like the New Start but look at it this way. Things you Farmed or especially TITTLEs like "Legendary Survivor" <<< Hardest of All or Master Mapper because they will not add more continents me thinks...If they do then whats the point of building it over the first if the Tyria World is not complete. What I should think they should do about it is that, you can exchange data but not bring characters over. What I mean by that is when you exchange GW1 and GW2 Data you unlock something in GW2 like a mini statue or an ancient scroll that talks about your character a 100 years ago and because you have that for your first character you use the scroll on you get limited editions weapons which is determined to what you already have in the first game and titles will go to the first character or the character you choose to have the title in the game so like if you have a Master Mapper Tittle you can only use the scroll only on one character to get the mapping tittle in GW2 and account based tittles, after you use the scroll once it just automatically goes over your account. Thats what I think should happen instead of moving your full fledged character form GW1 and GW2 so you have to start fresh but what you accomplished or got in the first game you get in the second game. Besides about the items thing I am not saying like you have a Drcos Flat bow in GW! you will get it in GW2 I meant you get it in GW1 you get a exclusive GW item for it but you only can do so limited.
Bryant Again
Quote:
Originally Posted by Kakumei
So uh for those of you who are saying "everything carry over or i will simply just die" did you also say "what the hell mario 64? they'd better let me carry over my progress from super mario world or i am never buying it!!!!! way to go nintendo!!!!"
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greendc27
There should be another option that says I would like to bring my characters over but will still play if I can't.
Revan Soulbreaker
GW2 is set hundreds of years in the future, so the obvious choice is NO.
New game, new characters.
Simple as that.
New game, new characters.
Simple as that.
shoyon456
Quote:
Originally Posted by Jetdoc
Here's a simple compromise - allow players to take their characters' names and titles to GW2, but no skills, armor, items or money.
That way there is "evidence" of all of the hard work you put into your characters, but no material tangible items that would give you a leg up on other players. |
And oh yeah, i agree, just cause some ppl haven't worked for anything such as titles, armor, high end weps, etc... in gw, doesn't mean that it should be "even" for them. However... ive seen the guys with over 1,000 ecto just doing nothing with it. THAT needs to be prevented from entering GW2 at all costs...
MirageMaster
I put alot of money and time in GW1 and i dont want to see it wasted in your so called new game.If my investment cant be continiued in GW2 then i dont need GW2.It's a simple as that.
Redfeather1975
Quote:
Originally Posted by MirageMaster
I put alot of money and time in GW1 and i dont want to see it wasted in your so called new game.If my investment cant be continiued in GW2 then i dont need GW2.It's a simple as that.
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To be sympathetic. It is not uncommon for people to feel that way though. I should be more curteous.
I know that many people refuse to leave Everquest to play Everquest 2 because they don't want to lose their characters, but EQ2 kicks so much more ass than EQ.
So in the end. There will be many people who do not wish to leave GW if there is a GW2.....but those of us who do play GW2 will be kicking ass in awesomeville! Ahhh-yeah!
arcanemacabre
Quote:
Originally Posted by Redfeather1975
kicking ass in awesomeville! Ahhh-yeah!
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OMG, this is sooo the new tag-line for GW2.
Kicking ass in awesomeville! Ahhh-yeah!
I'm picturing the robot cop from Futurama for the "Ahhh-yeah"