LifeInfusion

LifeInfusion

Grotto Attendant

Joined
May 2005
Location
in the midline
Profession
E/Mo

Recent Posts

Jun 19, 2006 at 2:28 PM For chapter 3, cut down on monster only skills

I think that PvE doesn't reflect PvP very well, not only because the AI is sometimes imbalanced (Hench AI is horrid compared to the tactics of...

Jun 19, 2006 at 2:15 PM Experience, experience... for what?

PLEASE No This would unbalance the game, PvE characters would ahve an advantage over pvP characters if they farm their butts off. Farming not =...

Jun 19, 2006 at 2:14 PM 2-handed weapons?

It's called a hammer...

Jun 14, 2006 at 6:04 PM Show staff upgrades in a consistent order

kind of unimportant, but /signed uniformity in the exact same thing is always good It should be for rune application to infused armor as well. If...

Jun 14, 2006 at 6:01 PM Instrument Items

Theres a flute already but whenever I do /flute it doesn't show /Signed

Jun 14, 2006 at 5:48 PM Announcer Optional

I tried UT2004 and the onslaught mode is a blast to play. Back on topic, for a FPS this might make sense but not for a CORPG that doesn't...

Jun 14, 2006 at 10:50 AM Thoughts about faster lvling for factions, actual use of exp, n areas for exp players

exp points dont mean skill. A farmer will have more exp than a normal player, maybe even a hardcore one.

Jun 14, 2006 at 10:48 AM Working Theory: Drop Rate drops over time

I agree with Avarre that there is antifarm code. When I had started playing I always noticed if you were in the same area for different quests the...

Jun 12, 2006 at 4:00 AM Armor modder

What do shields have to do with it? Armor is always consistent because they are crafted. If you mean crafted shields I would understand...but...

Jun 12, 2006 at 1:56 AM Customizable Henchmen

http://www.guildwarsguru.com/forum/s...d.php?t=103936 I had a similar idea...but my idea was to have premade builds that are more diverse using...

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