L

Louis Ste Colombe

Academy Page

Joined
May 2005

Recent Posts

Jul 6, 2005 at 11:48 AM Guild Member Information

Thinking about it, I am not sure I like it. Or not that way. Current location does not matter at all when you can just warp in a click. I'd...

Jul 5, 2005 at 8:28 AM Why Can't we do something like this

Quote: Originally Posted by Crom the Conqueror And yeah, why did they started with the French? They did not start with the French... The French...

Jul 1, 2005 at 3:14 PM Tested, and devastating Energy Denial W/N

I've been wondering for a while what 4 or 5 warriors with Fear Me!, high tactic scores and some adrenalin gain skills (to the limit in tactics...

Jul 1, 2005 at 8:36 AM What do PvEers want?

A few issues in PvE I'd like to see improved a bit. - there is no decision made by the players... We got no influence on the story line, we...

Jun 30, 2005 at 10:36 AM the new abilities thread

There is a kind of skill I find missing; fake dummyes hex/ conditions/ enchant that would trick into removing. For Hex or conditions, that can get...

Jun 28, 2005 at 3:01 PM Make Ranger Pet buff/debuff visible

I fully agree that it's unlikely Anet made those time up at random and I end up casting those as soon as I can in any situation... On the...

Jun 28, 2005 at 2:40 PM Make Ranger Pet buff/debuff visible

I apologize if this feature already exist and I have not found it out yet *bow* I would find it quite helpful to be able to see what buff/debuff...

Jun 27, 2005 at 4:14 PM ArenaNet Changes - Not a fan

Quote: Originally Posted by Kishin It's been said by ANet that Fissure and Underworld are REWARDs for successful Tournament play in HoH....

Jun 23, 2005 at 10:02 AM GW already dying off?

Quote: Originally Posted by Firestreak 1. The technology in Korea is a heck of a lot less than in America and Europe, computer wise... Can you...

Jun 22, 2005 at 2:03 PM Please Arena.net... stop the discrimination against PvP players

Quote: Originally Posted by Tuna Guild Wars is about finding solutions, however it is not about finding solutions around flexibility limiting game...

Page 7 of 10