Kaleban

Kaleban

Jungle Guide

Joined
May 2005
Location
Hot as hell Florida
Guild
[Wckd]
Profession
Me/

Recent Posts

Dec 8, 2009 at 9:15 PM Shadow Form meets the end

Did anyone ever stop to think that the dominance of SF in high end areas was planned out by ANet as a reward to Sin players who put up with all...

Dec 5, 2009 at 6:22 PM Gaze of Fury

Its great as a backup skill for a spirit spammer. The Spirit of Fury it creates is unique, so you could pop Pain or Bloodsong with it, get a Fury,...

Nov 30, 2009 at 7:25 PM Shadow Form meets the end

I don't understand the hate on SF? For those who play assassins (my main is a Sin, which I've had since Factions was released and did not...

Nov 29, 2009 at 7:09 AM Whats the idea with locusts fury?

I still like my idea of changing LF to IO... I've actually been using an LF build recently, using a simple attack chain along with it. Of...

Nov 28, 2009 at 8:41 PM Thoughts on Mysticism or How I Learned to Love the Primary Dervish

@Crippie - The part about the scythes is that I think only Dervishes should be able to take full advantage of the AoE ability, so that you...

Nov 28, 2009 at 4:14 PM Thoughts on Mysticism or How I Learned to Love the Primary Dervish

So I started a Dervish after having used an Assassin as my primary since Factions came out. I've since learned all the horror stories of how...

Nov 18, 2009 at 1:17 AM The Assassin's Demise: A Lament

While the Assassin class is nowhere near as cool as its movie counterpart (the upcoming Ninja Assassin lol) and GW does suffer from some degree of...

Nov 18, 2009 at 12:14 AM Whats the idea with locusts fury?

Easy Fix to Locust's Fury = Change it to Impossible Odds. /fixed

Apr 29, 2009 at 7:14 PM /roll, another liberty taken away from the player

Quote: Originally Posted by MithranArkanere You 'liberty' was a breach of the rules. YOUR way affected others. The result of PvP...

Jun 5, 2008 at 11:15 PM Should we have class-specific fixed bar PvE skills?

I'd have to disagree, although I like your reasoning. The problem is, if you make powerful "archetype" classes, those skillsets would...

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