C

Chthon

Grotto Attendant

Joined
Apr 2007

Recent Posts

Apr 3, 2010 at 7:34 PM Pulling in Slavers Exile

If you want to avoid a double aggro for certain, take the time to clear the restless dead pops all the way to the dungeon map, then pull the mob...

Apr 3, 2010 at 6:20 AM PvE EASY MODE: General PHYSWAY

Quote: Originally Posted by Hatchet Child The Zerg tactics on 4h works well with MoP. Which is stand on the spawn of Kazhad Dhuum and Zerg him and...

Apr 3, 2010 at 5:53 AM Soul Twisting and Minions

Quote: Originally Posted by FoxBat Depends how you look at things. If you want shelter to be a backup when other defenses fail (e.g. SY drops a...

Apr 2, 2010 at 2:42 AM PvE EASY MODE: General PHYSWAY

Quote: Originally Posted by HigherMinion You contradict yourself a little here, Cho. You say the MoP pays off more if it can get ahead and cast...

Apr 1, 2010 at 2:26 AM J. Thommis portal jumping [FIXED]

Quote: Originally Posted by Risus Orly? Screenshots please. feel free to block out everything, just show the date of the screenshot by also...

Apr 1, 2010 at 2:11 AM PvE EASY MODE: General PHYSWAY

1. I approve. 2. Looks like you stole all of [RARE]'s builds. 3. Some specific comments o nthe overall team build:Whether or not AP-MoP has a...

Mar 31, 2010 at 1:26 AM Hypothetical Question

Quote: Originally Posted by zwei2stein Several notes on things that kill partying: -Improved map travel is not an option, there are other hurdles...

Mar 29, 2010 at 1:49 AM Skill change idea, Signet of Corruption

Quote: Originally Posted by FoxBat We could also try making a useful PvE curse elite, though I don't have any ideas at the moment. As is I end...

Mar 28, 2010 at 11:01 PM Skill change idea, Signet of Corruption

I'd like to see it provide decent, compressed e-management for Mo/N and Me/N builds, as those two classes are the ones left in the dust...

Mar 26, 2010 at 2:10 AM Thoughts on physical buffing and SoH bonders in particular

Quote: Originally Posted by Swahnee According to wiki: So, scoring critical hits allows us to bypass the variability of the scythe's damage,...

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