Enigmatics
Jungle Guide
Threads Started
UW Nightmares' Health Question.
One Perfect, 20% Axe Grip of Enchanting For Sale.
Various Items: 20% Ench. Axe, 9% Furious Haft, 11% Chaos Axe w/ Stanced, etc.
Max Damage, 15%^50 Axe For Bid. Req 12.
WTS an Unmodded Perfect Handaxe.
R/W -Valid- Farming Build.
A Howl's Moving Castle Fic.
Fanfiction-Angst WITH Prose!??! NO WAY
Gates -A short journey of discovery. It's Enigmatics' Crack!Angst stories!
Gates -A short journey of discovery. It's Enigmatics' Crack!Angst stories!
Recent Posts
Forgive me if I sound rather cranky. Putting explanations aside, I'll explain my earlier post. One of the newest updates limit the number of...
I was being mock-naïve, but the calculations were helpful. I had thought that Ice Spear and Flare both had the same damage, but apparently not.
Hardly. That's 25 energy. You can easily shut down a monk with a migraine build, while these skills are counterable with things like BiP and...
You must really, REALLY, advocate "cyber garbage cleanup", as they say. Anyway, apart from the apocolyptic events that triple posting is...
Quote: Originally Posted by MSecorsky I have a pure PvE Hydro build... it's actually quite a damage dealer. Ice Spear is a great skill, imo...
Quote: Originally Posted by Orochim4ru barrage + conjure + judge's insight + favorable winds = pvp viable. You must have one of them......
Ubiquitous in trapping builds.
Quote: Originally Posted by Slade xTekno I don't believe you can block IW. 75% evades, blind, and hexes won't work on IW. Bonneti's...
Rez signets don't recharge anyway. Keystone signet is great if you have an extra slot and carry either healing signet, or leech signet.
Great in conjunction with echo, but not as deadly towards some teams. Warriors, for one.
