s

squiros

Academy Page

Joined
Jun 2005

Recent Posts

Aug 17, 2009 at 7:35 PM An Idea towards Balancing Over-powered Skills

the game hasn't been about skill>time, however, that doesn't mean we should take steps toward the opposite. it makes more sense to try...

Aug 9, 2009 at 1:56 AM SF Argument

so it only affects others if the economy dives, elitist or not. so if they made all the dropped items only useable by that account, it'd be...

Jul 9, 2009 at 9:51 AM Why doesn't "Save Yourselves" reset Aggresive Refrain?

sigh. have your favorite hero cast aggressive refrain. cast SY. you'll notice when SY ends on your hero, his refrain is refreshed. obviously...

Jul 9, 2009 at 6:38 AM Why doesn't "Save Yourselves" reset Aggresive Refrain?

axel - go to isle of the nameless to test it for yourself. actually, if SY! doesn't refresh refrain, you're doing it wrong too. hissy -...

Jul 8, 2009 at 7:01 PM Why doesn't "Save Yourselves" reset Aggresive Refrain?

we're all aware that wiz is a troll. they responded so other noobs won't take him seriously. incidentally, SY does refresh aggressive....

Jun 22, 2009 at 9:16 PM Simplest Solution: Party Search Filter

/signed people who use 'lt t0m3s' won't get past the filter. so it is in the best interest of the seller to use standard wording,...

Jun 18, 2009 at 10:55 PM Build discrimination.

perhaps you should think of it another way. imagine if you will, if we were in the same platoon. if you put your m16 together in a way that fired...

Jun 6, 2009 at 8:56 AM Impact of AoE skills on item drops

nobody uses milliseconds for seeding random numbers. a few odd functions may need it, but that hardly applies to the topic. silly undergrads =)

Jun 5, 2009 at 9:39 AM Impact of AoE skills on item drops

nobody uses tick count. everyone uses seconds, at the very most. making syncing rather easy. seeding is almost instantaneous. it's a recursive...

May 28, 2009 at 6:21 AM Armor design request

i'm not a direktx programmer, so i'm not sure about how easy scaling would be. but allow armors to be customizable the way our characters...

Page 2 of 9