E

Eldrig

Academy Page

Joined
Aug 2005
Location
Shiverpeaks
Guild
Knights of Deldrimor
Profession
R/W

Recent Posts

Nov 17, 2005 at 1:18 AM Buildings

Quote: Originally Posted by Loviatar i dont think the engine supports buildings. what i have seen are big objects with all the details on the...

Nov 17, 2005 at 1:14 AM Please nerf minion masters now.

yeah, trappers are the only rangers that can get groups...

Nov 16, 2005 at 10:52 PM Penetrating Blow

here's a potentially stupid question i always took "this attack has 20% armor penetration" to mean just that, meaning other bonuses to...

Nov 16, 2005 at 10:26 PM Ideas for the New Assassin Profession

Quote: Originally Posted by Guardian of the Light Hmmm no one has came up with an dodge like skill Nerves of the assasin Cost: 5 Aline Stance. For...

Nov 16, 2005 at 8:59 PM Ideas for the New Assassin Profession

ooh. okay warriors have arenalin attack, right? what if assassins had "stealth" which slowly build up as long as they weren't being...

Nov 16, 2005 at 6:19 PM Symeon's Chapter 2 Thread

Quote: Originally Posted by Vilaptca I realize that, I've played it myself. But you see the same monsters, reskinned and renamed quite...

Nov 16, 2005 at 6:15 PM Ideas for the New Assassin Profession

actually, the idea of an assassin being a "jack of all trades" and having skills that work with many different weapons would be really...

Nov 16, 2005 at 5:47 PM Ideas for the New Assassin Profession

Quote: Originally Posted by Marus Varrus The dual wield could be set easily so it wouldnt affact game balence. Make the dual wield weapons light...

Nov 16, 2005 at 4:54 PM Ideas for the New Assassin Profession

im thinking there could be 2 main weapon types for assasins daggers, and throwing knives. all throwing and melee skills workwith both, the main...

Nov 16, 2005 at 4:36 PM Ideas for the New Assassin Profession

i think that the assassins primary attribute (that youhave to be a primary assassin to have) should be Spell Resistance: For every point of spell...

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