U

Umbra

Ascalonian Squire

Joined
May 2005

Recent Posts

Sep 12, 2005 at 12:31 AM Please add scrolls of Town Portal

Sounds like a good idea to me except for the selecting skills. Mabey you could pick up a new member when some jerk leaves during a mission.

Sep 4, 2005 at 2:51 AM Weapon Sugestions and the like...

Id like these additions. Ya going all hand to hand against an armored apponent might not be realistic but this is a fantasy game.

Sep 3, 2005 at 6:31 PM Weapon-Smiths should be able to increase max-min damage of a weapon

Quick thought: Perhaps something could be done similar to how weapon enhanceing worked in the PS2 game "Way of the Samurai" (Which was an...

Sep 3, 2005 at 6:23 PM Make GWs last Longer! Disguise, difficulty..

About the class thing. I think that main class should be visible like now but secondary class shouldn't be shown except when your grouped with...

Sep 3, 2005 at 6:15 PM Chapter 2: How about some new Scrolls?

A couple thoughts: A speed scroll should defeinitly be added even if the others are not because increased speed doesn't directly effect...

Jun 9, 2005 at 1:05 AM Each non-monk class needs 1 more self-healing skill.

Quote: Originally Posted by DarrenJasper Giving every class a poor alternative to monk healing/removal will not do anything to make monks less...

Jun 9, 2005 at 1:00 AM Furniture.... Odd I know. (A.C.T. idea)

Quote: Originally Posted by spiritofcat One chair per person and one table per group. This would limit the potential for abuse. One problem, even...

Jun 9, 2005 at 12:54 AM Gold sinks, the solution to inflation.

Whatabout some consumables? Stuff like food that gives certain bonuses. This would obviously have to be ballanced and handled so one doesn't...

May 14, 2005 at 6:48 PM Problem with the unimportance of loot

Looking at all the suggestions here's the way it looks to me for ideas to make it better: 1.) Add more variety to items, particularly armor....

May 14, 2005 at 4:30 PM Problem with the unimportance of loot

Quote: Originally Posted by Jackell The reward for PvE, and I do a lot of it, is the exploration. The "Ooh, what's over here?" and...

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