N

Not A Fifty Five

Jungle Guide

Joined
Apr 2006
Guild
Creating guild
Profession
Mo/

Recent Posts

Apr 10, 2007 at 6:57 AM A "different" GW Economy

Well until pve skills cost 0g there's a very practical reason to attain a lot of gold, not just FoW armor. Anet apparently wants an economy...

Apr 10, 2007 at 3:16 AM Miniature emotes

/notsigned nice idea, but I agree with aera. I honestly think that other ideas here deserve more attention from anet's time. And no anet...

Apr 9, 2007 at 11:15 PM Pet armor

Quote: Originally Posted by MMSDome I get annoyed when I see people dressing their dogs and cats with sweaters in real life. The pets think its...

Apr 9, 2007 at 10:55 PM Recommended Update: Punish Rage Quitters In Ra

Quote: Originally Posted by Zuranthium There certainly should not be a penalty for leaving the game, HOWEVER, I do think it should be impossible...

Apr 9, 2007 at 10:49 PM New minimum level option

Quote: Originally Posted by MithranArkanere Regardless of HP, the extra damage and the less HP will prevent you form being as affective. A lvl 20...

Apr 9, 2007 at 10:46 PM Hammers, Knockdown & PvE

Quote: Originally Posted by xaleo21 Earthshaker (elite skill. look it up). QFT the pve knockdown. Also pve will always have simple "cookie...

Apr 9, 2007 at 10:33 PM New minimum level option

yeah I don't see the point. Whenever I make a non-tank I always breeze through the game without doing quests, being maybe level 14 or so when...

Apr 9, 2007 at 10:24 PM Have something called an economy in GW2

Quote: Originally Posted by Frazzy GW2 really should have an economy but in order to do that you cannot make every weapon automatically perfect if...

Apr 9, 2007 at 10:06 PM Denote critical damage numbers

yes but no. No one in hell is gonna notice a bigger flash in a tense battle (especially if you're a ranger or paragon). People might notice if...

Apr 9, 2007 at 10:00 PM DETAILED AI addition for heroes

Quote: Originally Posted by rehero um.... maybe.... for the sake of it... make just 3 priority boxes for each thing(agressive, defensive and...

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