Fluffy Butt

Fluffy Butt

Frost Gate Guardian

Joined
Jun 2006
Profession
W/Mo

Recent Posts

Jan 7, 2007 at 7:37 AM You MM Olias MM supporter

Quote: Originally Posted by beltran13579 just so u no botm will take almost 50% with 2 MM Healing Ring, thats why I have it. Just a FYI

Jan 7, 2007 at 5:08 AM You MM Olias MM supporter

I just want to know what you think of this idea. Your skills (MM) [card]Animate Bone Fiend[/card] [card]Animate Bone horror[/card] [card]Animate...

Jan 7, 2007 at 4:30 AM Reapers Mark MM wooooooot

Quote: Originally Posted by Osi Ri S I couldnt understand all of what you were saying (even though it was posted 4. Actually, its VERY easy for me...

Jan 7, 2007 at 12:37 AM Reapers Mark MM wooooooot

I see this as a "basic" MM build, however you have good energy but lacking attack power and overwhelming power. For example, in the...

Jan 7, 2007 at 12:34 AM Reapers Mark MM wooooooot

Sorry about the extra replys but GuildWarGuru was having some serios problems with there web site this afternoon, took me a minute to load a page!...

Jan 2, 2007 at 9:09 PM E/Me Constant Knockdown build!

Ok, I tried this build, and I'll be happy to post pictures BUT PAINT GOT DELETED!!!!!!!!!! So I can't post them. However, this build kind...

Jan 2, 2007 at 7:52 PM E/Me Constant Knockdown build!

hmmm, for a first time, very good job! You list the skills, equipment and even the stats for the skills. However, this build has a huge energy...

Dec 27, 2006 at 3:24 AM Heroes, AI, and Steady Stance Pressure Builds?

Quote: Originally Posted by Zinger314 General rule of Heroes: Anything that requires a specific skill combination won't work. agreed, if your...

Dec 23, 2006 at 6:40 AM Is it a bug? or is it just me?

When you get a Constant energy spells such as Mending (example) on the "Heros" it won't take effect. Even when the Heros use it in...

Dec 22, 2006 at 3:13 AM How were Dervishs nerfed?

Quote: Originally Posted by Nestaron Scythe used to hit foes all around you. Which was slightly over powered so it was reduced to 3 adjacent...

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