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theclam

Jungle Guide

Joined
May 2005

Recent Posts

Jul 18, 2005 at 11:05 PM Generic heal monk

One thing that I notice is that you have 2.5 slots dedicated solely to energy management. I think that's a waste, especially since Inspired...

Jul 18, 2005 at 10:53 PM The *Rolls Eyes* NECRO/MESMER (PvP) Topic.

Quote: Originally Posted by rii Domination: 12 Curses: 12 Spiteful Spirit [E] Empathy Insidious Parasite Faintheartedness Shadow of Fear Barbs...

Jul 18, 2005 at 10:43 PM Skills - Illusion Of Weakness

It depends on the type of match and the build that the rest of your team uses. It's a free 202 point self-heal, but you can only really use it...

Jul 18, 2005 at 10:37 PM New Player Questions

Quote: Originally Posted by miskav 1) you can find certain upgrades or mods on weapons, if you succesfully salvage them you can use them on...

Jul 18, 2005 at 10:33 PM Atribute Points

To get to Fire Magic 12, it will cost 97 attribute points. I think that this is a better guide, since it shows you multiple point spreads,...

Jul 18, 2005 at 10:30 PM Runes

Runes don't add energy. However, if you're an Elementalist, you can use a rune of Energy Storage, which would give you energy. Since no...

Jul 18, 2005 at 10:21 PM So what weapon should a pvp necro mesmer be using?

I'd use a 20% wand and 20%/20% focus item, or a 20%/20% staff. Frankly, it's much faster to make a PvP character than worry about getting...

Jul 18, 2005 at 8:46 PM Vampire Build

First of all, you want to cast Dark Pact before your Vampiric skills. Second, you can only have -10 degen maximum. Finally, because of that,...

Jul 18, 2005 at 8:11 PM Gw's fun factor killed off quickly?

Quote: Originally Posted by nineinchnails 1. Lack of variety in items, everything looks the same, item stats are all the same. I agree. There...

Jul 18, 2005 at 7:13 PM faction limit :/

Quote: Originally Posted by Gs-Cyan Bloodbane you need a finite cap when programming, theclam One int gets you a cap of over 4 billion. I...

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