Mineria

Mineria

Krytan Explorer

Joined
Apr 2007
Location
Denmark
Guild
Dragonslayers Of The [Mist]
Profession
W/Mo

Recent Posts

Oct 28, 2007 at 6:53 PM Costume Brawl! Opinions?

Quote: Originally Posted by Skuld Rewards are crap. The reward are there for the fun of it, nothing more. And if you did look a bit what some of...

Oct 28, 2007 at 6:48 PM No Halloween in Cantha?!

Can't the Cantha people join the Custom Brawl from the Temple?

Oct 28, 2007 at 6:40 PM POLL: GWars Pros & Cons

Pros: - Stunning graphics and sounds - A story line that sticks all the way throughout every campaign, even with the side quests. - Constant...

Oct 28, 2007 at 6:16 PM Hey Anet Let's have a No Heroes No Henchies Weekend??!

Hmm why not... /signed Just because of all the anti posters saying that all players who pug are rude and evil. Edit: Just saw this on another...

Oct 28, 2007 at 4:54 AM The Stagnation of Guild Wars: How can we/I avoid it?

It's not more stagnant then what you make it to. This goes for all rpg's and mmo's out there.

Oct 26, 2007 at 1:12 PM Anet doesn't care for Europe Players?

Quote: Originally Posted by thig ...make a hostile takeover of those districts, then they are at least used.... Muhahaha, we could take one and...

Oct 26, 2007 at 1:07 PM Announcing GWLP

Quote: Originally Posted by holababe How's that worry you? The worst thing that can happen is players create mods for others to use.. Exactly,...

Oct 26, 2007 at 12:34 PM Anet doesn't care for Europe Players?

I got my own district /sarcasm off To the OP As mentioned already, events starts at noon GMT, and last throughout the entire weekend. This time...

Oct 20, 2007 at 6:39 PM Unhappy with your character name, but don't want to lose your time and energy?

sorry but.. /notsigned - Security issues - Because Anet will give us the option to take our character names with us to GW2, won't like to see...

Oct 15, 2007 at 2:02 AM GW2 Suggestions Thread

Quote: Originally Posted by Bazompora Instead of the current system found in GW1, GW2 should have a global/persistent real-time history, where the...

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