Dr Strangelove

Dr Strangelove

Furnace Stoker

Joined
Dec 2005
Location
Wasting away again in Margaritaville
Guild
[HOTR]

Recent Posts

Jan 18, 2007 at 9:20 AM Ectoplasm and Shards as Quest Rewards in UW and FoW

Right now, the quests in FoW and UW only give you a little xp for your trouble, and the only way to obtain ectos and shards is to repeatedly farm...

Jan 18, 2007 at 9:09 AM A new quest in Underworld, to make it more fun.

I do think they need to add quests with fun rewards to UW, but I'm not so hot on more retarded bosses that deal 10,000 damage per hit. I'd...

Jan 18, 2007 at 9:01 AM Gaile should read this (a few ideas)

Not a particulary interesting class, I was just amused by the .25% IAS per level. So at 16 you'd have.... 4% faster attack speed. Yipee.

Jan 18, 2007 at 8:56 AM I can beat you with one hand tied behind my back!

Quote: Originally Posted by MegaMouse Metor, Meteor Shower, Glowing Gaze and Rotgorts Invocation. Nuke them to smithereens. Mega Mouse *Takes two...

Jan 17, 2007 at 11:50 PM Ele/war? I need some help...

E/W isn't such a hot combo. With your low armor and lack of maxed out weapon mastery, you're better off running like a sissy whenever a...

Jan 17, 2007 at 10:50 PM Customized weapons per account not per character

This would be nice, not so much for your own weapons, but for your heroes.

Jan 17, 2007 at 10:27 PM I can beat you with one hand tied behind my back!

Physicals would dominate it, as they still do ridiculous amounts of damage without using skills.

Jan 17, 2007 at 8:39 AM The Future of Guild Wars Micropayments - Suggestions? Comments?

PvE is rolling along strongly, not even noticing any problems. PvP seems to get more and more dead every time I look at it. I don't believe...

Jan 17, 2007 at 6:04 AM DOA ideas for alternatives to tank + nuke

Yeah, the shadow form sins wouldn't work in the foundry or the gloom, which happen to be the two harder areas. Might work pretty well for a...

Jan 17, 2007 at 4:22 AM DOA ideas for alternatives to tank + nuke

Most of the builds I've seen in DOA rely on some form of tank + nuke, or trapping. While these work, they're slow, deaths are common, and...

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