W

WasAGuest

Desert Nomad

Joined
Jan 2006

Recent Posts

Aug 27, 2006 at 9:31 PM [Spotlight Concept #4] Improve the Challenge of PvE

Quote: Originally Posted by King Symeon In PvP they are hardly attacked at all; in PvE with a good aggro they're being pummelled constantly....

Aug 27, 2006 at 9:06 PM Ways to make player replay Missions

Quote: Originally Posted by DigitalForm I like this too but I would like it to keep track of tokens account wide, like the faction counters. What...

Aug 27, 2006 at 7:17 PM Ways to make player replay Missions

Quote: Originally Posted by Scavenger Rage I liked this one a lot!!! Like a credit system right?! You kinda complete the mission and go somewhere...

Aug 27, 2006 at 2:13 PM [Spotlight Concept #4] Improve the Challenge of PvE

On a note away from AI, skill sets and mob behavior; another way to improve challenge and entertainment would be multiple quest dungeons. Again,...

Aug 27, 2006 at 1:48 PM Ways to make player replay Missions

Good ideas. The only one I would alter is the reward for drops. Instead of item hunting within the missions, perhaps one of the following: 1) Upon...

Aug 26, 2006 at 11:09 PM Necro rez skill

Quote: Originally Posted by BaconSoda I like the concept of the skill, but the first description to make it practical to impliment as a non-elite....

Aug 26, 2006 at 10:53 PM One hit kill by npc possible solution..

Quote: Originally Posted by lambchop9428 that's a crazy amount of damage, you sure you weren't hit by 2 attacks, maybe 10 and 24 and it...

Aug 26, 2006 at 10:43 PM Necro rez skill

I always wished necros had a skill similar to that, only like the Vengence monk skill. The necro casts the spell, however the player is a minion...

Aug 26, 2006 at 10:39 PM ANet, what is the final word on Rit and Assassin expansion?

Quote: Originally Posted by EPO Bot It can't be hard to: -Put a few assassin and ritualist bosses in Nightfall.After all:We could never...

Aug 26, 2006 at 5:37 PM [Spotlight Concept #4] Improve the Challenge of PvE

Yea, I meant for those to be "boss battles" I described, with the AI tweaks being as something for all foes. One thing though, counters to...

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