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mazza558

Lion's Arch Merchant

Joined
Mar 2006
Profession
R/

Recent Posts

Jun 26, 2008 at 5:49 PM The most powerful PvE Builds - why don't some professions have any?

Quote: Originally Posted by Neo Nugget Rangers/rits have splinter barrage.(barrage isn't underpowered IMO >.>) Just because they...

Jun 26, 2008 at 5:24 PM The most powerful PvE Builds - why don't some professions have any?

For example, here's an arguable list of the imba builds for each profession. Some have none, others almost break the game. Sure, we have...

Jun 24, 2008 at 8:04 PM Dev Update: Hall of Monuments Changes

So let's get this straight... am I reading this correctly? - Some titles are account wide now? - If you have one title on one character and...

Jun 24, 2008 at 7:55 PM The amount of Ecto i'm getting seems to...

There are still some hardly-ever/lesser farmed places that still drop awesome stuff... - Monolith Temple solo in HM (including run to the temple -...

Jun 22, 2008 at 12:19 PM Deleting your characters

I'm also delete-happy. The only characters I refuse to delete are those with elite armor.

Jun 20, 2008 at 5:31 PM Let's try and solve how Loot Scaling works.

Quote: Originally Posted by Nittle Grasper http://www.guildwarsguru.com/forum/s...php?t=10225077 <explains that only what time you enter an...

Jun 20, 2008 at 5:23 PM Let's try and solve how Loot Scaling works.

Quote: Originally Posted by Nittle Grasper Quoted from GWW "With loot scaling, players receive an amount of normal drops (common and uncommon...

Jun 20, 2008 at 5:08 PM Let's try and solve how Loot Scaling works.

I've added the questions to the list. It'll be good if people who answer the questions could give some evidence for their thinking....

Jun 20, 2008 at 4:54 PM Let's try and solve how Loot Scaling works.

Quote: Originally Posted by Savio Loot scaling means less party members = less total drops. Anything else isn't loot scaling but other loot...

Jun 20, 2008 at 4:43 PM Let's try and solve how Loot Scaling works.

I think a good idea would be to try and work together as a community to try and work out the conditions and parameters that loot scaling follows....

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