R

Rieselle

Krytan Explorer

Joined
May 2005
Location
Melbourne, Australia
Profession
E/Rt

Recent Posts

Aug 4, 2006 at 4:20 PM Minion Targeting Solution (Death Nova related)

Here's some alternatives: Spam Nova: The ally with the lowest health that's "In the Area", who is not already enchanted with Death...

Aug 1, 2006 at 11:14 AM The TRUE problem with GW:/

Suggestions for ANet, apart from the usual better grouping/better trade suggestions: - In the game itself, have an official list of guilds (they...

Jul 30, 2006 at 2:37 PM Why Bad Skills Exist

I've read the article before, and frankly I think GW and M:tG, whilst superficially similar, have a few key differences that make them...

Jul 28, 2006 at 2:15 AM Suggestion: Add Raid-level PvE Content in Nightfall

I dont see any need to add content that requires a larger party. It's hard enough getting enough people as it is. What I would like to see,...

Jul 27, 2006 at 4:04 AM Mission/Bonus or Masters?

I like the multiple levels of bonuses based on increasingly difficult objectives. (normal/expert/masters.) I'd like future missions to be...

Jul 17, 2006 at 1:04 PM Change and Adapt, to do or not...

Quote: Originally Posted by Gorebrex Id agree thats an excellent question No, it isnt, because the others are, do others feel the same? Does this...

Jul 17, 2006 at 12:48 PM Remove swinged maps from alliance battles

Maybe the maps should be adjusted to be unbiased, and then, if one side ever "wins", instead of simply "resetting", the side that...

Jul 17, 2006 at 12:42 PM Why must ANET always change the rules of the game?

Quote: Originally Posted by Gorebrex Theres the answer! Nerf everything! Then there'll be nothing to complain about! Instead we could have...

Jul 17, 2006 at 11:37 AM [Petition] Get rid of the auto rotating camera

The auto camera doesnt work all the time... so in the "on" position, they should fix its auto-ness. I'd also like to be able to turn...

Jul 17, 2006 at 10:23 AM Why must ANET always change the rules of the game?

People might not have heard the interview with Izzy, the head skill balance designer, on Weapon of Choice. His explanation for why they tend to...

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