Numa Pompilius

Numa Pompilius

Grotto Attendant

Joined
May 2005
Location
At an Insit.. Intis... a house.
Guild
Live Forever Or Die Trying [GLHF]
Profession
W/Me

Recent Posts

Jun 25, 2006 at 8:05 PM Stalker class idea, A Vampire.

No, I fricking HATE vampires! *No* ninjas, *no* pirates, *no* vampires! /unsigned!

Jun 25, 2006 at 7:04 PM Why is Punishing Shot an elite?

I happened to cap Punishing Shot for my ranger today, and after I got it I realized it's basically Savage Shot with longer recharge &...

Jun 25, 2006 at 2:19 PM Will an extra GB of RAM improve my computer's performance?

What people in this thread fail to realize, is that all systems are limited by their weakest link. Increasing RAM from 256MB to 1GB gives a big...

Jun 25, 2006 at 8:40 AM Bow Popularity

Quote: Originally Posted by Valerius Recurve is the "best" bow for most situations... that's why most use em' ONLY for barrage,...

Jun 25, 2006 at 8:34 AM Nice looking areas, but too small?

Quote: Originally Posted by jackie I'm not sure why devs are making areas quite linear but it might just be a technical issue, i.e engine is...

Jun 25, 2006 at 8:20 AM Will an extra GB of RAM improve my computer's performance?

For guild wars a faster graphics card would have a greater effect than another gig of ram. Pajamas: your new graphics card is much, much, much,...

Jun 24, 2006 at 2:23 PM Nice looking areas, but too small?

Quote: Originally Posted by CyberNigma I think the first mistake is comparing GW to EQ/2, WoW, and MMORPGs in general. Well, I've not played...

Jun 23, 2006 at 11:04 AM Seriously, whats up w/ the drop assignments? anyone figure it out?

Quote: Originally Posted by Wyldchild777 I just had to pop in here and comment. When I saw all the comments about drop rates being random, I just...

Jun 23, 2006 at 10:49 AM Bow Popularity

The reason all you guys use recurve, is that because you all use Barrage? Because if you don't (heck, even if you do), seriously try out a...

Jun 23, 2006 at 7:37 AM Guild Wars Hits 2,000,000!

Quote: Originally Posted by Mimi Miyagi So, instead of a very robust game world that constantly funnels players through the same...

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