Owik Gall

Owik Gall

Wilds Pathfinder

Joined
Jan 2007
Guild
Guardians of the Light
Profession
W/Mo

Recent Posts

Jun 24, 2009 at 9:03 PM Monster Rits: Now tougher than ever in HM

You want to talk about hard, everyone? Try killing the rit griffon for the Ursan skill now. While you're at it, try defeating Razah in the...

Jun 24, 2009 at 8:37 PM Mending (PvP)

The OP's idea is overly powered for a non elite skill. Condition removal in addition to good healing is an immense recovery. In PvP, that...

Jun 23, 2009 at 3:25 AM Signet of Creation - What spawning power really needed (plz dont fix)

Quote: Originally Posted by Kerwyn Nasilan Cough Cough, if you don't want it fixed don't bring it up... Truth be told, anomalies like this...

Jun 22, 2009 at 10:15 PM Worst Elite Skill

[Soldiers Stance] Not even a paragon would use this since there's [Soldier's Fury] which is far superior.

Jun 22, 2009 at 6:10 AM So What Are We Doing at the Moment?

Quote: Originally Posted by Regina Buenaobra I just posted this on my wiki blog: 1: Look up the NPC builds in Isle of the Nameless and start from...

Jun 16, 2009 at 4:46 AM Weakest/Hardest classes to PvE with

Try completing your goals as a devote Mesmer, without using any secondary skills, or pve skills. I find that even with the elites it's a...

Jun 14, 2009 at 10:54 PM How to bring back old, good PUGging days in PvE and end this Hero nonsense in PvP

/unsigned. Too many people complaining about the heroes instead of making the best out of them. I can sense the guru admin approaching with the...

Jun 14, 2009 at 6:54 PM GW2 Suggestions Thread

Here's a ravishing idea! Make voice emotes! Specifically for each class and each gender. Hey, they went as far as adding voice responses to...

Jun 12, 2009 at 2:40 AM Update - Thursday, June 11

The current updates weren't so exciting, but they were satisfactory enough. For instance, this: Quote: *Fixed a bug that caused Res Orbs to...

Jun 3, 2009 at 10:18 PM Metalic Black. Metalic white.

Mixing dyes to any armor only affects the color of the ending result, not the texture.

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