Enigmatics
Jungle Guide
Threads Started
UW Nightmares' Health Question.
One Perfect, 20% Axe Grip of Enchanting For Sale.
Various Items: 20% Ench. Axe, 9% Furious Haft, 11% Chaos Axe w/ Stanced, etc.
Max Damage, 15%^50 Axe For Bid. Req 12.
WTS an Unmodded Perfect Handaxe.
R/W -Valid- Farming Build.
A Howl's Moving Castle Fic.
Fanfiction-Angst WITH Prose!??! NO WAY
Gates -A short journey of discovery. It's Enigmatics' Crack!Angst stories!
Gates -A short journey of discovery. It's Enigmatics' Crack!Angst stories!
Recent Posts
That, but if you're a me/wa and you desperately need illusionary weaponry, you're allowed. I absolve you.
Ah frenzy... what a good self destructive skill. Equip that with useless life sacrifice and your mirror'll be down, fast.
That's the tradeoff you get for having higher max and lower min. compared to final thrust, executioners is inferior. Compared to galrath...
Minions are mindless, not intelligent AI. Everything they do doesn't vary whatsoever; if you attack, so will they, if you target something or...
K, warrior/mesmer: casts illusionary weap once. Hacks away, runs out of the enchantment -can't do damage without higher level swordsmanship...
Wait... what only works for physical damage? Weaken armor or flurry's damage reduction?
I'm aware of the "elite" word slapped on healing hands. As for pve, I'd rather have vigorous spirit, and use cyclone axe to rake...
Only protection you need is wards. Ward against foes is actually useful for pvp, because earthquake+aftershock gives opponents time to run out of...
Use fire, so if you ever want to experiment with mark of rodgort, you can. It's always a nice damage booster and alternative for incendiary...
So use mantra of concentration. That in conjunction with whirling defence would make your traps extremely hard to interrupt. You just won't do...
