MithranArkanere

MithranArkanere

Underworld Spelunker

Joined
Nov 2006
Location
wikipedia.org/wiki/Vigo
Guild
Heraldos de la Llama Oscura [HLO]
Profession
E/

Recent Posts

Oct 16, 2008 at 3:22 PM Three nonweapon greens.

Magical items consuming gold it's logical. There are many spells that consume gold when used in many games, and not for the cost of materials,...

Oct 16, 2008 at 3:03 PM Make items dropped in HM inscribable in all campaigns.

A skin is rare when its drops rare is low. That mean that is not easy to get with perfect BASE stats. The variable inherent properties that...

Oct 15, 2008 at 4:06 PM I hope the "Teller of Tales" makes his grand appearance this year.

He will tell you a tale. Then he'll tell you "Go away!".

Oct 15, 2008 at 4:02 PM Shiverpeak Arena

It dies because most players are already at level 20 or get REALLY QUICK to level 20. What it needs is an effect like the Travel to the North...

Oct 15, 2008 at 3:44 PM Make items dropped in HM inscribable in all campaigns.

Inscriptions and insignia are the new system. New additions to the game are added with the new system. Old armors where updated, old weapons where...

Oct 13, 2008 at 5:30 PM Buff/unnerf Sandstorm

If Earth = Defensive then just make the skill add weakness to those that receive more than one hit of the storm.

Oct 13, 2008 at 5:25 PM HoM Merchant

XDD This is a joke thread, isn't it? But if you really want more consumables, there's a way I would agree with more: EotN affiliations...

Oct 13, 2008 at 3:29 PM Frenzy for casters

Skill activation speed is 'more expensive' than attacking speed, like bleeding and poison are easier to apply than dazing or blindness. If...

Oct 12, 2008 at 6:46 PM Add reputation books for Kurzick/Luxon

Books are a great idea. So they must be added to all campaigns. - "Complete Adventurer's Guide to all Professions" for Prophecies....

Oct 12, 2008 at 11:48 AM In game clock/timer?

External third party programs are NOT definite solutions. It works? For some. It's the solution? Not for all. The solution is always any...

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