ManadartheHealer

ManadartheHealer

Desert Nomad

Joined
May 2005
Location
Awaiting GW2
Profession
W/

Recent Posts

Jul 24, 2009 at 11:18 AM Petition for GW Marriages

/notsigned Even if it weren't particularly useless/potentially creepy, there are a whole host of other things that it would be much better to...

Jan 10, 2008 at 4:48 AM Realms of the Gods instead of dungeons would have doubled the game's lifespan

/signed. Centralized dungeons are so much better than sparsely populated ones, because nobody wants to wait around forever for a group.

Jan 10, 2008 at 4:39 AM Why are they Punishing Hardcore Players

While I did find the OP to be excessively whiny, it was nearing a valid point; players who are more invested in the game should have something to...

Jan 10, 2008 at 4:25 AM Gold Sellers, Bot Farming and Others

Quote: Originally Posted by dies like fish Bots = more accounts bought from Arena Net More accounts bought = more money for Arena Net Easy access...

Dec 15, 2007 at 4:54 PM GW2 Suggestions Thread

One of the things I would like to see introduced into Guild Wars 2 is the idea of non-combat classes. What I mean by this is some class that,...

Dec 11, 2007 at 3:16 AM Promoting Religions Should be Against the Rules!

As stated before, religious guilds should be allowed to recruit in a proper manner. As for "religious spam", hateful, disturbing spam of...

Apr 5, 2007 at 7:37 AM personal opinion: judge offensiveness of guild name-

The name was an ambiguous double entendre (at the worst). The guild has been around for a year+, apparently. Said guild has accomplished much, the...

Apr 2, 2007 at 3:04 AM "Emergent Complexity" skill system..how will this change the gameplay

Quote: Originally Posted by arcanemacabre If anything, it's very similar to FPSs... You just lost points with the MMO crowd by comparing it to...

Apr 2, 2007 at 2:45 AM Wtf

uhm...April Fools?

Mar 27, 2007 at 4:36 AM GW2 Suggestions Thread

Here's how I envision Guild Wars 2: 1) Less movement restriction - can jump over objects, small objects don't affect pathing (think tiny...

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