MithranArkanere

MithranArkanere

Underworld Spelunker

Joined
Nov 2006
Location
wikipedia.org/wiki/Vigo
Guild
Heraldos de la Llama Oscura [HLO]
Profession
E/

Recent Posts

Mar 16, 2010 at 4:00 PM To everyone who says Anet has killed then fun.

God modes and cheats are perfectly fine. In single player. GW is no single player. You may play quite LIKE single player with H/H, but you are not...

Mar 16, 2010 at 3:55 PM What ever happened to Sorrow's Furnace

I went there a long time ago. Then I went back to get a statue and a black chick. Then I forgot about the place. Most uniques there can be...

Mar 16, 2010 at 3:49 PM More atribute points in PvE.

Monsters can have ALL attributes of 2 professions at the same time up to rank 20. Players can have... let me check the wiki... Point distribution...

Mar 16, 2010 at 3:42 PM Dragon Arenas Made Permanent

Dragon Arenas are a festival arena. And so, they should stay as festival, only. Same goes with all the other festival PvP areas. Now, if you...

Mar 16, 2010 at 3:19 PM Enable creation of Low req pvp equipment

The point of making PvP characters is being able to make anything without having to bother about getting gear. (Once you pay or get the unlocks)...

Mar 9, 2010 at 2:20 PM Change to Drunkard for the better

Tell that to someone with a 800x600 screen. Not everyone can have the inventory open all the time while they play, and you can't expect people...

Mar 9, 2010 at 2:19 PM Demonic Flesh and Vital Blessing

I used Demonic Flesh to increase my maximum health when using Grenth's Balance builds. But for nothing else. Now it's a neat skill when...

Mar 8, 2010 at 4:51 PM Make old HB Polymock PvP and Minipets

A 1vs1 Polymock would not work... But I don't think this could be really fun. MAybe, just maybe, for a festival arena. Bu never for a real PvP...

Mar 8, 2010 at 4:47 PM Why ANet Shouldn't Nerf the Broken Skills of PvE

Quote: Originally Posted by Rampage You do realize they didn't fix shadow form, right? People are still clearing UW in about 20-30 minutes,...

Mar 8, 2010 at 4:28 PM Different approach to make PvE more interesting

Nope. The point in PvP is wining 50% of the time, when both sides have the same skill. That's balance. In PvE, losing 50% of the fights...

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