Lady Raenef

Lady Raenef

Jungle Guide

Joined
Feb 2007
Location
Oregon, USA.
Guild
Zero Mercy [zm]
Profession
W/

Recent Posts

Dec 6, 2007 at 7:48 AM Rainbow Phoenix, dire.

Thanks for the help! Could you name a spot with wurms and Lightbringer, since I just farmed Max Sunspear tonight? Much thanks. xP

Dec 6, 2007 at 7:32 AM Rainbow Phoenix, dire.

Okay, I just got the ability to get a Rainbow Phoenix, and I'm excited! However, I want to make it dire. I heard that using the Junundu wurms...

Dec 3, 2007 at 8:22 AM Which profession do you enjoy playing the most?

1. Assassin 2. Warrior 3. Dervish

Dec 3, 2007 at 8:06 AM EotN v.s. Utopia

The dual wielding was actually dual-wielded or dual-handed weapons, like a 2-handed sword. I'd much rather see my character walking around...

Dec 3, 2007 at 6:59 AM BMP Co-Op Mode?

This addition to the game could solve several conflicts. 1) Being unable to play due to the lack of BMP on your account. 2) Sheer boredom. Co-Op...

Dec 3, 2007 at 5:35 AM Free re-arranging of CSS

I'd rather a system that rather than having this annoying scrolling bar, that all your slot pictures can be arranged to the player's...

Dec 3, 2007 at 5:32 AM Idea: PVE Island available to ALL chapters

/signed I would like it to impliment highly on the gathering spot to selling items, rather than clicking to warp to Kamadan, to get my chat box...

Dec 3, 2007 at 5:27 AM Smart Armor System v3.0~Change AL,Skins,Insignias,Runes while in towns/outposts

/signed. This would make my organized armor, even more organized. My boots constantly change from Strength to Tactics depending what the build...

Dec 3, 2007 at 5:24 AM Luxon/Kurzick faction cap scale with title tier - like Balth Faction cap

Maybe to alter the system, give a person an extra 1k faction to store at every 2 ranks, starting at rank FOUR. Four, six, eight, ten, twelve. You...

Dec 3, 2007 at 5:19 AM Suggestion for Anet: BMP Weapons in HoM

Tormented weapons in HoM? Hell no. Does anyone remember the duplicating problem, where tons of armbraces were made and distributed at unreal...

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